created unity project, chapter 1 and 2 done
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class SphereControl : MonoBehaviour
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{
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Rigidbody body;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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body = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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// old Input handling - used in book
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/*
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if (Input.GetKey(KeyCode.LeftArrow))
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body.AddForce(Vector3.left * 5);
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if (Input.GetKey(KeyCode.RightArrow))
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body.AddForce(Vector3.right * 5);
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if (Input.GetKey(KeyCode.UpArrow))
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body.AddForce(Vector3.up * 5);
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if (Input.GetKey(KeyCode.DownArrow))
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body.AddForce(Vector3.down * 5);
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*/
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//new Input handling - arrows and wasd
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if (Keyboard.current.leftArrowKey.isPressed || Keyboard.current.aKey.isPressed){
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//body.AddForce(Vector3.left * 5);
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body.MovePosition(body.position + Vector3.left * Time.deltaTime * 5);
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}
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if (Keyboard.current.rightArrowKey.isPressed || Keyboard.current.dKey.isPressed){
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//body.AddForce(Vector3.right * 5);
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body.MovePosition(body.position + Vector3.right * Time.deltaTime * 5);
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}
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if (Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed){
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//body.AddForce(Vector3.up * 5);
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body.MovePosition(body.position + Vector3.up * Time.deltaTime * 10);
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}
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/*
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if (Keyboard.current.downArrowKey.isPressed || Keyboard.current.sKey.isPressed){
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body.MovePosition(body.position + Vector3.down * Time.deltaTime * 5);
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}
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*/
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}
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}
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