#include #include #include #include #include #include #include #include #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" #define DESIRED_IMAGE_CHANNELS 4 typedef struct Image{ int x; int y; int channels; unsigned char* pixels; } Image; Image load_image(const char* filepath){ Image image; image.pixels = stbi_load(filepath, &image.x, &image.y, &image.channels, DESIRED_IMAGE_CHANNELS); return image; } void free_image(Image* image){ if(image->pixels) stbi_image_free(image->pixels); } SDL_Window* create_window(const char* title, int w, int h){ const SDL_InitFlags init_flags = SDL_INIT_VIDEO | SDL_INIT_EVENTS; const SDL_WindowFlags window_flags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE; SDL_Init(init_flags); /* Used when a larger window is wanted, image displaying is dynamically calculated int display_count; SDL_DisplayID* displays = SDL_GetDisplays(&display_count); if(display_count == 0){ printf("%s\n", SDL_GetError()); printf("Could not get any displays!"); exit(5); } const SDL_DisplayMode* mode = SDL_GetDesktopDisplayMode(displays[0]); if(!mode){ printf("Failed to get display information!"); exit(6); } */ SDL_Window* window = SDL_CreateWindow(title, w, h, window_flags); SDL_SetWindowAspectRatio(window, (float)w / (float)h, (float)w / (float)h); return window; } SDL_Surface* get_surface_from_window(SDL_Window* window){ return SDL_GetWindowSurface(window); } void draw_image(SDL_Surface* surface, Image* image){ SDL_Rect pixel = { 0, 0, 1, 1 }; int center_x = ((surface->w + 1) / 2 - 1); int center_y = ((surface->h + 1) / 2 - 1); int dst_x = center_x - image->x / 2; int dst_y = center_y - image->y / 2; for(int x = 0; x < image->x; x++){ pixel.x = dst_x + x; for(int y = 0; y < image->y; y++){ pixel.y = dst_y + y; const int current_pixel_idx = (y * image->x + x) * DESIRED_IMAGE_CHANNELS; Uint32 color = SDL_MapSurfaceRGBA(surface, image->pixels[current_pixel_idx + 0], image->pixels[current_pixel_idx + 1], image->pixels[current_pixel_idx + 2], image->pixels[current_pixel_idx + 3]); SDL_FillSurfaceRect(surface, &pixel, color); } } } int clamp(const int in, const int low, const int high){ return in < low ? low : in > high ? high : in; } int clamp_low(const int in, const int low){ return in < low ? low : in; } void on_wheel(SDL_Event* event, SDL_Window* window) { int last_w, last_h; SDL_GetWindowSize(window, &last_w, &last_h); int step = event->wheel.y * 25; int new_w = clamp_low(last_w + step, 50); int new_h = new_w * last_h / last_w; int dx = new_w - last_w; int dy = new_h - last_h; int x, y; SDL_GetWindowPosition(window, &x, &y); x -= dx / 2; y -= dy / 2; SDL_SetWindowPosition(window, x, y); SDL_SetWindowSize(window, new_w, new_h); } int main(int argc, char** argv){ if(argc < 2){ printf("Usage: %s [image filepath]\n", argv[0]); exit(1); } const char* filepath = argv[1]; if(access(filepath, F_OK) != 0){ printf("File does not exist!\n"); exit(2); } Image image = load_image(filepath); if(image.pixels == NULL){ printf("Failed to load image!"); exit(3); } SDL_Window* window = create_window("SimpleImageViewer", image.x, image.y); if(!window){ printf("Failed to create window!"); exit(4); } SDL_Surface* surface = get_surface_from_window(window); if(!surface){ printf("Failed to get surface!"); exit(5); } draw_image(surface, &image); free_image(&image); SDL_UpdateWindowSurface(window); bool drag_mouse = false; int last_pointer_x = 0; int last_pointer_y = 0; SDL_Event event; bool run = true; while(run){ while (SDL_PollEvent(&event)) { if (event.type == SDL_EVENT_KEY_UP){ switch(event.key.key){ case SDLK_ESCAPE: case SDLK_SPACE: case SDLK_RETURN: run = false; break; } } if(event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) run = false; if(event.type == SDL_EVENT_MOUSE_BUTTON_DOWN && event.button.button == SDL_BUTTON_LEFT){ drag_mouse = true; last_pointer_x = (int)event.button.x; last_pointer_y = (int)event.button.y; } if(event.type == SDL_EVENT_MOUSE_BUTTON_UP && event.button.button == SDL_BUTTON_LEFT) drag_mouse = false; if(event.type == SDL_EVENT_MOUSE_MOTION && drag_mouse){ int last_x, last_y; SDL_GetWindowPosition(window, &last_x, &last_y); SDL_SetWindowPosition(window, last_x + (int)event.button.x - last_pointer_x, last_y + (int)event.button.y - last_pointer_y); } if(event.type == SDL_EVENT_MOUSE_WHEEL){ on_wheel(&event, window); } } } SDL_DestroyWindow(window); }