a395470d88
+ window resize redraws surface + moved window loop into own function - removed on_wheel call to resize window for now -> hyprland is not handling this + image is not initially drawn onto displayed surface anymore, a subsurface is used (image_surface) to allow scaling on the real surface without redrawing the image in buffer. + renamed free_image to free_image_buffer to be more clear about the functionallity + renamed draw_image to create_image_surface + draw_image is a new function which draws the image_surface with linear scale onto the windows surface
252 lines
7.6 KiB
C
252 lines
7.6 KiB
C
#include <SDL3/SDL_keycode.h>
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#include <SDL3/SDL_pixels.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_events.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define DESIRED_IMAGE_CHANNELS 4
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#define MAX_IMAGE_SCALE 10
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#define MIN_IMAGE_SCALE 0.01
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typedef struct Image{
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int x;
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int y;
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int channels;
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unsigned char* pixels;
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} Image;
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typedef struct{
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int w;
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int h;
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} window_size_delta;
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Image load_image(const char* filepath){
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Image image;
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image.pixels = stbi_load(filepath, &image.x, &image.y, &image.channels, DESIRED_IMAGE_CHANNELS);
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return image;
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}
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void free_image_buffer(Image* image){
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if(image->pixels) stbi_image_free(image->pixels);
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image->pixels = NULL;
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}
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SDL_Window* create_window(const char* title, int w, int h){
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const SDL_InitFlags init_flags = SDL_INIT_VIDEO | SDL_INIT_EVENTS;
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const SDL_WindowFlags window_flags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE;
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SDL_Init(init_flags);
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/* Used when a larger window is wanted, image displaying is dynamically calculated
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int display_count;
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SDL_DisplayID* displays = SDL_GetDisplays(&display_count);
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if(display_count == 0){
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printf("%s\n", SDL_GetError());
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printf("Could not get any displays!");
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exit(5);
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}
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const SDL_DisplayMode* mode = SDL_GetDesktopDisplayMode(displays[0]);
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if(!mode){
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printf("Failed to get display information!");
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exit(6);
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}
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*/
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SDL_Window* window = SDL_CreateWindow(title, w, h, window_flags);
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SDL_SetWindowAspectRatio(window, (float)w / (float)h, (float)w / (float)h);
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return window;
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}
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SDL_Surface* create_image_surface(SDL_Surface* surface, Image* image){
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SDL_Surface* image_surface = SDL_CreateSurface(image->x, image->y, SDL_PIXELFORMAT_RGBA32);
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SDL_Rect pixel = { 0, 0, 1, 1 };
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int center_x = ((surface->w + 1) / 2 - 1);
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int center_y = ((surface->h + 1) / 2 - 1);
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int dst_x = (center_x - image->x / 2);
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int dst_y = (center_y - image->y / 2);
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for(int x = 0; x < image->x; x++){
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pixel.x = dst_x + x;
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for(int y = 0; y < image->y; y++){
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pixel.y = dst_y + y;
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const int current_pixel_idx = (y * image->x + x) * DESIRED_IMAGE_CHANNELS;
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Uint32 color = SDL_MapSurfaceRGBA(image_surface,
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image->pixels[current_pixel_idx + 0],
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image->pixels[current_pixel_idx + 1],
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image->pixels[current_pixel_idx + 2],
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image->pixels[current_pixel_idx + 3]);
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SDL_FillSurfaceRect(image_surface, &pixel, color);
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}
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}
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return image_surface;
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}
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void draw_image(SDL_Window* window, SDL_Surface* image_surface, Image* image, float pixel_size_delta){
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SDL_Surface* surface = SDL_GetWindowSurface(window);
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float pixel_size = pixel_size_delta;
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int center_x = ((surface->w + 1) / 2 - 1);
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int center_y = ((surface->h + 1) / 2 - 1);
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Uint64 start = SDL_GetTicksNS();
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SDL_Rect dst = { center_x - (image->x * pixel_size / 2), center_y - (image->y * pixel_size / 2), image->x * pixel_size, image->y * pixel_size };
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SDL_ClearSurface(surface, 0, 0, 0, 255);
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SDL_BlitSurfaceScaled(image_surface, NULL, surface, &dst, SDL_SCALEMODE_LINEAR);
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printf("Redraw time: %.3fms\n", (SDL_GetTicksNS() - start) / 1000000.0);
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SDL_UpdateWindowSurface(window);
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}
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int clamp(const int in, const int low, const int high){
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return in < low ? low : in > high ? high : in;
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}
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int clamp_low(const int in, const int low){
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return in < low ? low : in;
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}
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window_size_delta get_window_size_delta(SDL_Window* window, int new_w, int new_h){
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int last_w, last_h;
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SDL_GetWindowSize(window, &last_w, &last_h);
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window_size_delta delta = {new_w - last_w, new_h - last_h};
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return delta;
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}
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void on_wheel(SDL_Event* event, SDL_Window* window){
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int last_w, last_h;
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SDL_GetWindowSize(window, &last_w, &last_h);
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int multiplier = 25;
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int step = event->wheel.y * multiplier;
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int new_w = clamp_low(last_w + step, 50);
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int new_h = new_w * last_h / last_w;
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int dx = new_w - last_w;
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int dy = new_h - last_h;
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int x, y;
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SDL_GetWindowPosition(window, &x, &y);
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x -= dx / 2;
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y -= dy / 2;
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SDL_SetWindowPosition(window, x, y);
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SDL_SetWindowSize(window, new_w, new_h);
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}
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void loop(SDL_Window* window, SDL_Surface* image_surface, Image* image){
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bool drag_mouse = false;
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int last_pointer_x = 0;
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int last_pointer_y = 0;
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SDL_Event event;
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bool run = true;
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float pixel_size_delta = 1.0f;
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bool redraw = false;
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while(run){
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if(!SDL_WaitEvent(&event)) continue;
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do{
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if (event.type == SDL_EVENT_KEY_UP){
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switch(event.key.key){
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case SDLK_ESCAPE: case SDLK_SPACE: case SDLK_RETURN:
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run = false;
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break;
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}
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}
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if(event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) run = false;
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if(event.type == SDL_EVENT_MOUSE_BUTTON_DOWN && event.button.button == SDL_BUTTON_LEFT){
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drag_mouse = true;
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last_pointer_x = (int)event.button.x;
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last_pointer_y = (int)event.button.y;
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}
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if(event.type == SDL_EVENT_MOUSE_BUTTON_UP && event.button.button == SDL_BUTTON_LEFT) drag_mouse = false;
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if(event.type == SDL_EVENT_MOUSE_MOTION && drag_mouse){
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int last_x, last_y;
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SDL_GetWindowPosition(window, &last_x, &last_y);
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SDL_SetWindowPosition(window, last_x + (int)event.motion.x - last_pointer_x, last_y + (int)event.motion.y - last_pointer_y);
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}
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if(event.type == SDL_EVENT_MOUSE_WHEEL){
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float last_pixel_size_delta = pixel_size_delta;
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pixel_size_delta += event.wheel.y * 0.1f * pixel_size_delta;
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if(pixel_size_delta < MIN_IMAGE_SCALE) pixel_size_delta = MIN_IMAGE_SCALE;
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else if(pixel_size_delta > MAX_IMAGE_SCALE) pixel_size_delta = MAX_IMAGE_SCALE;
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if(last_pixel_size_delta != pixel_size_delta) redraw = true;
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// on_wheel(&event, window);
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}
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if(event.type == SDL_EVENT_WINDOW_RESIZED) redraw = true;
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} while(SDL_PollEvent(&event));
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if(redraw){
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redraw = false;
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draw_image(window, image_surface, image, pixel_size_delta);
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}
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}
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}
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int main(int argc, char** argv){
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if(argc < 2){
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printf("Usage: %s [image filepath]\n", argv[0]);
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exit(1);
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}
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const char* filepath = argv[1];
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if(access(filepath, F_OK) != 0){
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printf("File does not exist!\n");
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exit(2);
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}
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Image image = load_image(filepath);
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if(image.pixels == NULL){
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printf("Failed to load image!");
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exit(3);
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}
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SDL_Window* window = create_window("SimpleImageViewer", image.x, image.y);
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if(!window){
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printf("Failed to create window!");
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exit(4);
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}
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SDL_Surface* surface = SDL_GetWindowSurface(window);
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if(!surface){
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printf("Failed to get surface!");
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exit(5);
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}
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SDL_Surface* image_surface = create_image_surface(surface, &image);
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free_image_buffer(&image);
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draw_image(window, image_surface, &image, 1.0f);
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SDL_UpdateWindowSurface(window);
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loop(window, image_surface, &image);
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SDL_DestroySurface(image_surface);
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SDL_DestroyWindow(window);
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} |