#version 450

layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;

layout(location = 0) out vec4 outColor;

layout(binding = 1) uniform sampler2D texSampler;

void main(){
    // outColor = vec4(fragTexCoord, 0.0, 1.0);
    outColor = texture(texSampler, fragTexCoord);
}
