added alignas(16) for right 16 byte offsets
This commit is contained in:
@@ -9,6 +9,7 @@
|
|||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
#define GLM_FORCE_RADIANS
|
#define GLM_FORCE_RADIANS
|
||||||
|
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <glm/gtc/matrix_transform.hpp>
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
|
||||||
@@ -72,9 +73,9 @@ namespace vapp{
|
|||||||
// END Remove
|
// END Remove
|
||||||
|
|
||||||
struct UniformBufferObject{
|
struct UniformBufferObject{
|
||||||
glm::mat4 model;
|
alignas(16) glm::mat4 model;
|
||||||
glm::mat4 view;
|
alignas(16) glm::mat4 view;
|
||||||
glm::mat4 proj;
|
alignas(16) glm::mat4 proj;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct QueueFamilyIndices{
|
struct QueueFamilyIndices{
|
||||||
|
|||||||
Reference in New Issue
Block a user