Reorganized files
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//
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// Created by timo on 03.04.25.
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//
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#ifndef VULKAN_APP_H
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#define VULKAN_APP_H
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <stdexcept>
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#include <cstdlib>
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#include <cstring>
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#include <cstdint>
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#include <vector>
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#include <optional>
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#include <set>
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#include <limits>
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#include <algorithm>
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#include <fstream>
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namespace vapp{
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const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
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typedef struct _QueueFamilyIndices{
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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bool isComplete(){
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return graphicsFamily.has_value();
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}
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} QueueFamilyIndices;
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typedef struct{
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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} SwapChainSupportDetails;
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static std::vector<char> readFile(const std::string &filename);
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class Vulkan{
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private:
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GLFWwindow *window;
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uint32_t _width, _height;
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VkInstance instance;
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VkDebugUtilsMessengerEXT debugMessenger;
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VkSurfaceKHR surface;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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VkDevice device;
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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VkSwapchainKHR swapChain;
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std::vector<VkImage> swapChainImages;
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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std::vector<VkImageView> swapChainImageViews;
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VkRenderPass renderPass;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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VkSemaphore imageAvailableSemaphore, renderFinishedSemaphore;
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VkFence inFlightFence;
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std::vector<VkFramebuffer> swapChainFramebuffers;
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bool checkValidationLayerSupport();
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std::vector<const char*> getRequiredExtensions();
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void createInstance();
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void setupDebugMessenger();
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void pickPhysicalDevice();
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void createLogicalDevice();
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QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
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bool checkDeviceExtensionSupport(VkPhysicalDevice device);
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bool isDeviceSuitable(VkPhysicalDevice device);
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void createSurface();
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SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
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VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
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VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes);
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VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
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void createSwapChain();
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void createImageViews();
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void createGraphicsPipeline();
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VkShaderModule createShaderModule(const std::vector<char> &code);
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void createRenderPass();
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void createFrameBuffers();
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void createCommandPool();
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void createCommandBuffer();
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void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
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void createSyncObjects();
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void drawFrame();
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void initWindow();
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void initVulkan();
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void mainLoop();
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void cleanup();
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public:
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#ifdef DEBUG
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const bool enableValidationLayers = true;
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#else
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const bool enableValidationLayers = false;
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#endif
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void run(const uint32_t width = 800, const uint32_t height = 600);
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};
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} // vapp
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#endif //VULKAN_APP_H
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