Camera and Movementhooks are implemented but Camerarotation is faulty
This commit is contained in:
+75
-22
@@ -27,16 +27,35 @@
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#include <chrono>
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#include <unordered_map>
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namespace vapp{
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namespace vapp
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{
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class Camera
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{
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private:
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glm::mat4 projectionMatrix{1.f};
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glm::mat4 viewMatrix{1.f};
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public:
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void setOthographicProjection(float left, float right, float bottom, float top);
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void setPerspectiveProjection(float fovy, float aspect, float zNear, float zFar);
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void setViewDirection(glm::vec3 position, glm::vec3 direction, glm::vec3 up);
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void setViewTarget(glm::vec3 position, glm::vec3 target, glm::vec3 up);
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void setViewYXZ(glm::vec3 position, glm::vec3 rotation);
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const glm::mat4& getProjectionMatrix();
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const glm::mat4& getViewMatrix();
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};
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// Change here for other presentMode
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const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
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struct Vertex{
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struct Vertex
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{
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glm::vec3 pos;
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glm::vec3 color;
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glm::vec2 texCoord;
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static VkVertexInputBindingDescription getBindingDescription(){
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static VkVertexInputBindingDescription getBindingDescription()
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{
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VkVertexInputBindingDescription bindingDescription{};
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bindingDescription.binding = 0;
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@@ -46,7 +65,8 @@ namespace vapp{
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return bindingDescription;
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}
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static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
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static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions()
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{
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std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
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attributeDescriptions[0].binding = 0;
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@@ -67,7 +87,8 @@ namespace vapp{
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return attributeDescriptions;
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}
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bool operator==(const Vertex &other) const{
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bool operator==(const Vertex& other) const
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{
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return pos == other.pos && color == other.color && texCoord == other.texCoord;
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}
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};
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@@ -93,22 +114,26 @@ namespace vapp{
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*/
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// END Remove
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struct UniformBufferObject{
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struct UniformBufferObject
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{
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alignas(16) glm::mat4 model;
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alignas(16) glm::mat4 view;
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alignas(16) glm::mat4 proj;
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};
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struct QueueFamilyIndices{
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struct QueueFamilyIndices
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{
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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bool isComplete(){
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bool isComplete()
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{
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return graphicsFamily.has_value();
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}
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};
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struct SwapChainSupportDetails{
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struct SwapChainSupportDetails
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{
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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@@ -118,10 +143,11 @@ namespace vapp{
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static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescription();
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class Vulkan{
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class Vulkan
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{
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private:
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#pragma region PrivateFields
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GLFWwindow *window;
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GLFWwindow* window;
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uint32_t _width, _height;
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VkInstance instance;
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@@ -213,22 +239,28 @@ namespace vapp{
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void createRenderPass();
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void createFramebuffers();
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void createCommandPool();
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VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
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VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling,
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VkFormatFeatureFlags features);
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VkFormat findDepthFormat();
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void createColorResources();
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void createDepthResources();
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer commandBuffer);
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void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels);
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void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout,
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uint32_t mipLevels);
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void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
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void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory);
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void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels);
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void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
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VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
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VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
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void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight,
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uint32_t mipLevels);
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void createTextureImage();
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VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
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void createTextureImageView();
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void createTextureSampler();
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uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
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VkBuffer& buffer, VkDeviceMemory& bufferMemory);
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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void loadModel();
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@@ -244,11 +276,12 @@ namespace vapp{
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void drawFrame();
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void cleanupSwapChain();
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void recreateSwapChain();
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void initWindow(const char *windowName);
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void initWindow(const char* windowName);
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void initVulkan();
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void mainLoop();
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void cleanup();
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#pragma endregion
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public:
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#pragma region PublicFields
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#ifdef DEBUG
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@@ -262,19 +295,39 @@ namespace vapp{
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std::string TEXTURE_PATH;
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VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
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float yaw = -90.0f;
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float pitch = 0.0f;
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float lastX = 400.0f;
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float lastY = 300.0f;
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bool firstMouse = true;
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glm::vec3 cameraPos = glm::vec3(2.0f, 2.0f, 2.0f);
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glm::vec3 cameraFront = glm::vec3(0.0f, 0.0f, 0.0f);
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glm::vec3 cameraUp = glm::vec3(0.0f, 0.0f, 1.0f);
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#pragma endregion
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#pragma region PublicFunctions
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void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
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void run(const char* windowName, const uint32_t width = 800, const uint32_t height = 600);
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#pragma endregion
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#pragma region GLFWFunctions
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void handleKeyboardInput();
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void handleMouseInput(GLFWwindow* window, double xpos, double ypos);
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#pragma endregion
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};
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} // vapp
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namespace std{
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template<> struct hash<vapp::Vertex>{
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size_t operator()(vapp::Vertex const &vertex) const{
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namespace std
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{
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template <>
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struct hash<vapp::Vertex>
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{
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size_t operator()(vapp::Vertex const& vertex) const
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{
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return ((hash<glm::vec3>()(vertex.pos) ^
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(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
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(hash<glm::vec2>()(vertex.texCoord) << 1);
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(hash<glm::vec2>()(vertex.texCoord) << 1);
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}
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};
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}
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