Added shader compilation to cmake
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@@ -1,2 +1,2 @@
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glslc shader.vert -o vert.spv
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glslc shader.frag -o frag.spv
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glslc shader.vert -o shader.vert.spv
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glslc shader.frag -o shader.frag.spv
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@@ -9,7 +9,7 @@ vec2 positions[3] = vec2[](
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 1.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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