The Square is rotating, oh damn vulkan
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+8
-1
@@ -1,5 +1,11 @@
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#version 450
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layout(binding = 0) uniform UniformBufferObject{
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mat4 model;
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mat4 view;
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mat4 proj;
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}ubo;
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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@@ -22,6 +28,7 @@ vec3 colors[3] = vec3[](
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void main(){
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// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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// fragColor = colors[gl_VertexIndex];
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gl_Position = vec4(inPosition, 0.0, 1.0);
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// gl_Position = vec4(inPosition, 0.0, 1.0);
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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}
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