The Square is rotating, oh damn vulkan

This commit is contained in:
Ano-sys
2025-04-04 16:29:13 +02:00
parent aa91619805
commit e2e84eb42c
3 changed files with 154 additions and 4 deletions
+8 -1
View File
@@ -1,5 +1,11 @@
#version 450
layout(binding = 0) uniform UniformBufferObject{
mat4 model;
mat4 view;
mat4 proj;
}ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
@@ -22,6 +28,7 @@ vec3 colors[3] = vec3[](
void main(){
// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
// fragColor = colors[gl_VertexIndex];
gl_Position = vec4(inPosition, 0.0, 1.0);
// gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}