/* * Copyright (C) 2016 Bastian Bloessl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "base.h" #include #include using namespace gr::ieee802_11; base::base() : d_store_pos(0) {} base::~base() {} uint8_t* base::depuncture(uint8_t* in) { int count; int n_cbps = d_ofdm->n_cbps; uint8_t* depunctured; if (d_ntraceback == 5) { count = d_frame->n_sym * n_cbps; depunctured = in; } else { depunctured = d_depunctured; count = 0; for (int i = 0; i < d_frame->n_sym; i++) { for (int k = 0; k < n_cbps; k++) { while (d_depuncture_pattern[count % (2 * d_k)] == 0) { depunctured[count] = 2; count++; } // Insert received bits depunctured[count] = in[i * n_cbps + k]; count++; while (d_depuncture_pattern[count % (2 * d_k)] == 0) { depunctured[count] = 2; count++; } } } } return depunctured; } /* Parity lookup table */ const unsigned char base::PARTAB[256] = { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, }; const unsigned char base::PUNCTURE_1_2[2] = { 1, 1 }; const unsigned char base::PUNCTURE_2_3[4] = { 1, 1, 1, 0 }; const unsigned char base::PUNCTURE_3_4[6] = { 1, 1, 1, 0, 0, 1 };