buggy, but better, mouse zoom works most of the time, a strange bug occures when x and y are near zero, sdl then takes no mouse events anymore
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+20
-9
@@ -95,12 +95,25 @@ int clamp_low(const int in, const int low){
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return in < low ? low : in;
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}
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void on_wheel(SDL_Event* event, SDL_Window* window){
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printf("a");
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void on_wheel(SDL_Event* event, SDL_Window* window) {
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int last_w, last_h;
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SDL_GetWindowSize(window, &last_w, &last_h);
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int new_w = clamp_low(last_w + (int)event->wheel.y, 50);
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SDL_SetWindowSize(window, new_w, new_w * last_h / last_w);
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int step = event->wheel.y * 25;
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int new_w = clamp_low(last_w + step, 50);
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int new_h = new_w * last_h / last_w;
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int dx = new_w - last_w;
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int dy = new_h - last_h;
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int x, y;
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SDL_GetWindowPosition(window, &x, &y);
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x -= dx / 2;
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y -= dy / 2;
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SDL_SetWindowPosition(window, x, y);
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SDL_SetWindowSize(window, new_w, new_h);
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}
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int main(int argc, char** argv){
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@@ -122,8 +135,6 @@ int main(int argc, char** argv){
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exit(3);
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}
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printf("Dimensions: Width = %d, Height = %d\n", image.x, image.y);
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SDL_Window* window = create_window("SimpleImageViewer", image.x, image.y);
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if(!window){
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printf("Failed to create window!");
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@@ -160,14 +171,14 @@ int main(int argc, char** argv){
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if(event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) run = false;
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if(event.type == SDL_EVENT_MOUSE_BUTTON_DOWN && event.button.button == SDL_BUTTON_LEFT){
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drag_mouse = true;
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last_pointer_x = (int)event.motion.x;
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last_pointer_y = (int)event.motion.y;
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last_pointer_x = (int)event.button.x;
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last_pointer_y = (int)event.button.y;
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}
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if(event.type == SDL_EVENT_MOUSE_BUTTON_UP && event.button.button == SDL_BUTTON_LEFT) drag_mouse = false;
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if(event.type == SDL_EVENT_MOUSE_MOTION && drag_mouse){
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int last_x, last_y;
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SDL_GetWindowPosition(window, &last_x, &last_y);
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SDL_SetWindowPosition(window, last_x + (int)event.motion.x - last_pointer_x, last_y + (int)event.motion.y - last_pointer_y);
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SDL_SetWindowPosition(window, last_x + (int)event.button.x - last_pointer_x, last_y + (int)event.button.y - last_pointer_y);
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}
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if(event.type == SDL_EVENT_MOUSE_WHEEL){
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on_wheel(&event, window);
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