Dynamic
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+9
-2
@@ -1,7 +1,11 @@
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#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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/*
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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@@ -13,8 +17,11 @@ vec3 colors[3] = vec3[](
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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*/
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void main(){
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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// fragColor = colors[gl_VertexIndex];
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gl_Position = vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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}
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