Texture mapping functionallity implemented

This commit is contained in:
Ano-sys
2025-04-05 14:01:42 +02:00
parent b1c47589bc
commit 45b362be82
2 changed files with 187 additions and 1 deletions
+177 -1
View File
@@ -3,6 +3,9 @@
//
#include "vulkan_app.hpp"
// throws duplicate include errors when in vulkan_app.hpp
#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>
namespace vapp{
const std::vector<const char*> validationLayers = {
@@ -694,6 +697,175 @@ namespace vapp{
}
}
VkCommandBuffer Vulkan::beginSingleTimeCommands(){
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = commandPool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void Vulkan::endSingleTimeCommands(VkCommandBuffer commandBuffer){
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(graphicsQueue);
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
}
void Vulkan::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size){
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferCopy copyRegion{};
copyRegion.size = size;
vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);
endSingleTimeCommands(commandBuffer);
}
void Vulkan::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout){
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
VkPipelineStageFlags sourceStage;
VkPipelineStageFlags destinationStage;
if(oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL){
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if(oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL){
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else{
throw std::invalid_argument("Func: transitionImageLayout\nError: Unsupported Layout Transition!\n");
}
vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
endSingleTimeCommands(commandBuffer);
}
void Vulkan::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height){
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = { 0, 0, 0 };
region.imageExtent = { width, height, 1 };
vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
endSingleTimeCommands(commandBuffer);
}
void Vulkan::createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory){
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D; // 3D is used to store voxel volumes
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = tiling; // or LINEAR for direct memory access of texels, OPTIMAL provides efficient access from shader
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.flags = 0; // something tells me this has another value when using voxels
if(vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS){
throw std::runtime_error("Func: createTextureImage\nError: Failed to create Image!\n");
}
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(device, image, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
if(vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS){
throw std::runtime_error("Func: createTextureImage\nError: Failed to allocate memory for Image!\n");
}
vkBindImageMemory(device, image, imageMemory, 0);
}
void Vulkan::createTextureImage(){
int texWidth, texHeight, texChannels;
stbi_uc *pixels = stbi_load("textures/texture.jpeg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
VkDeviceSize imageSize = texWidth * texHeight * 4; // 4 bytes per pixel
if(!pixels) throw std::runtime_error("Func: createTextureImage\nError: Failed to load Texture Image!\n");
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
void *data;
vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
memcpy(data, pixels, static_cast<size_t>(imageSize));
vkUnmapMemory(device, stagingBufferMemory);
stbi_image_free(pixels);
createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vkDestroyBuffer(device, stagingBuffer, nullptr);
vkFreeMemory(device, stagingBufferMemory, nullptr);
}
uint32_t Vulkan::findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties){
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
@@ -731,7 +903,7 @@ namespace vapp{
vkBindBufferMemory(device, buffer, bufferMemory, 0);
}
void Vulkan::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size){
void Vulkan::copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size){
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
@@ -1093,6 +1265,7 @@ namespace vapp{
createGraphicsPipeline();
createFrameBuffers();
createCommandPool();
createTextureImage();
createVertexBuffer();
createIndexBuffer();
createUniformBuffers();
@@ -1115,6 +1288,9 @@ namespace vapp{
// Vulkan
cleanupSwapChain();
vkDestroyImage(device, textureImage, nullptr);
vkFreeMemory(device, textureImageMemory, nullptr);
for(size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++){
vkDestroyBuffer(device, uniformBuffers[i], nullptr);
vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
+10
View File
@@ -149,6 +149,9 @@ namespace vapp{
VkDescriptorPool descriptorPool;
std::vector<VkDescriptorSet> descriptorSets;
VkImage textureImage;
VkDeviceMemory textureImageMemory;
#pragma endregion
bool checkValidationLayerSupport();
@@ -174,9 +177,16 @@ namespace vapp{
void createRenderPass();
void createFrameBuffers();
void createCommandPool();
VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory);
void createTextureImage();
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void createVertexBuffer();
void createIndexBuffer();
void createUniformBuffers();