Texture mapping functionallity implemented
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+177
-1
@@ -3,6 +3,9 @@
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//
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//
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#include "vulkan_app.hpp"
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#include "vulkan_app.hpp"
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// throws duplicate include errors when in vulkan_app.hpp
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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namespace vapp{
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namespace vapp{
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const std::vector<const char*> validationLayers = {
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const std::vector<const char*> validationLayers = {
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@@ -694,6 +697,175 @@ namespace vapp{
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}
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}
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}
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}
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VkCommandBuffer Vulkan::beginSingleTimeCommands(){
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandPool = commandPool;
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allocInfo.commandBufferCount = 1;
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VkCommandBuffer commandBuffer;
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vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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return commandBuffer;
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}
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void Vulkan::endSingleTimeCommands(VkCommandBuffer commandBuffer){
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vkEndCommandBuffer(commandBuffer);
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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vkQueueWaitIdle(graphicsQueue);
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vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
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}
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void Vulkan::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size){
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VkCommandBuffer commandBuffer = beginSingleTimeCommands();
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VkBufferCopy copyRegion{};
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copyRegion.size = size;
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vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, ©Region);
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endSingleTimeCommands(commandBuffer);
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}
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void Vulkan::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout){
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VkCommandBuffer commandBuffer = beginSingleTimeCommands();
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VkImageMemoryBarrier barrier{};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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VkPipelineStageFlags sourceStage;
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VkPipelineStageFlags destinationStage;
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if(oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL){
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if(oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL){
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else{
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throw std::invalid_argument("Func: transitionImageLayout\nError: Unsupported Layout Transition!\n");
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}
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vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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endSingleTimeCommands(commandBuffer);
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}
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void Vulkan::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height){
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VkCommandBuffer commandBuffer = beginSingleTimeCommands();
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { 0, 0, 0 };
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region.imageExtent = { width, height, 1 };
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vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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endSingleTimeCommands(commandBuffer);
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}
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void Vulkan::createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory){
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D; // 3D is used to store voxel volumes
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imageInfo.extent.width = width;
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imageInfo.extent.height = height;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.format = format;
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imageInfo.tiling = tiling; // or LINEAR for direct memory access of texels, OPTIMAL provides efficient access from shader
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = usage;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.flags = 0; // something tells me this has another value when using voxels
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if(vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS){
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throw std::runtime_error("Func: createTextureImage\nError: Failed to create Image!\n");
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}
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VkMemoryRequirements memRequirements;
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vkGetImageMemoryRequirements(device, image, &memRequirements);
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
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if(vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS){
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throw std::runtime_error("Func: createTextureImage\nError: Failed to allocate memory for Image!\n");
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}
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vkBindImageMemory(device, image, imageMemory, 0);
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}
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void Vulkan::createTextureImage(){
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int texWidth, texHeight, texChannels;
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stbi_uc *pixels = stbi_load("textures/texture.jpeg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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VkDeviceSize imageSize = texWidth * texHeight * 4; // 4 bytes per pixel
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if(!pixels) throw std::runtime_error("Func: createTextureImage\nError: Failed to load Texture Image!\n");
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
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void *data;
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vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
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memcpy(data, pixels, static_cast<size_t>(imageSize));
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vkUnmapMemory(device, stagingBufferMemory);
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stbi_image_free(pixels);
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createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
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transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
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transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkFreeMemory(device, stagingBufferMemory, nullptr);
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}
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uint32_t Vulkan::findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties){
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uint32_t Vulkan::findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties){
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VkPhysicalDeviceMemoryProperties memProperties;
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VkPhysicalDeviceMemoryProperties memProperties;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
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@@ -731,7 +903,7 @@ namespace vapp{
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vkBindBufferMemory(device, buffer, bufferMemory, 0);
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vkBindBufferMemory(device, buffer, bufferMemory, 0);
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}
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}
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void Vulkan::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size){
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void Vulkan::copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size){
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VkCommandBufferAllocateInfo allocInfo{};
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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@@ -1093,6 +1265,7 @@ namespace vapp{
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createGraphicsPipeline();
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createGraphicsPipeline();
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createFrameBuffers();
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createFrameBuffers();
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createCommandPool();
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createCommandPool();
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createTextureImage();
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createVertexBuffer();
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createVertexBuffer();
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createIndexBuffer();
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createIndexBuffer();
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createUniformBuffers();
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createUniformBuffers();
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@@ -1115,6 +1288,9 @@ namespace vapp{
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// Vulkan
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// Vulkan
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cleanupSwapChain();
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cleanupSwapChain();
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vkDestroyImage(device, textureImage, nullptr);
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vkFreeMemory(device, textureImageMemory, nullptr);
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for(size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++){
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for(size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++){
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vkDestroyBuffer(device, uniformBuffers[i], nullptr);
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vkDestroyBuffer(device, uniformBuffers[i], nullptr);
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vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
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vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
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@@ -149,6 +149,9 @@ namespace vapp{
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VkDescriptorPool descriptorPool;
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VkDescriptorPool descriptorPool;
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std::vector<VkDescriptorSet> descriptorSets;
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std::vector<VkDescriptorSet> descriptorSets;
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VkImage textureImage;
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VkDeviceMemory textureImageMemory;
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#pragma endregion
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#pragma endregion
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bool checkValidationLayerSupport();
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bool checkValidationLayerSupport();
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@@ -174,9 +177,16 @@ namespace vapp{
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void createRenderPass();
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void createRenderPass();
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void createFrameBuffers();
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void createFrameBuffers();
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void createCommandPool();
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void createCommandPool();
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer commandBuffer);
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void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout);
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void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
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void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory);
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void createTextureImage();
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uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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void createVertexBuffer();
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void createVertexBuffer();
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void createIndexBuffer();
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void createIndexBuffer();
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void createUniformBuffers();
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void createUniformBuffers();
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