Image is projected onto the sqaure now
This commit is contained in:
+5
-1
@@ -1,9 +1,13 @@
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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layout(location = 0) out vec4 outColor;
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layout(binding = 1) uniform sampler2D texSampler;
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void main(){
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outColor = vec4(fragColor, 1.0);
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// outColor = vec4(fragTexCoord, 0.0, 1.0);
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outColor = texture(texSampler, fragTexCoord);
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}
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+3
-14
@@ -8,22 +8,10 @@ layout(set = 0, binding = 0) uniform UniformBufferObject{
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 0) out vec3 fragColor;
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/*
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(0.0, 1.0, 1.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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*/
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layout(location = 1) out vec2 fragTexCoord;
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void main(){
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// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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@@ -31,4 +19,5 @@ void main(){
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// gl_Position = vec4(inPosition, 0.0, 1.0);
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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}
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+38
-16
@@ -419,10 +419,19 @@ namespace vapp{
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uboLayoutBinding.descriptorCount = 1;
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uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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VkDescriptorSetLayoutBinding samplerLayoutBinding{};
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samplerLayoutBinding.binding = 1;
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samplerLayoutBinding.descriptorCount = 1;
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samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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samplerLayoutBinding.pImmutableSamplers = nullptr;
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samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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std::array<VkDescriptorSetLayoutBinding, 2> bindings = { uboLayoutBinding, samplerLayoutBinding };
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VkDescriptorSetLayoutCreateInfo layoutInfo{};
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layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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layoutInfo.bindingCount = 1;
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layoutInfo.pBindings = &uboLayoutBinding;
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layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
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layoutInfo.pBindings = bindings.data();
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if(vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS){
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throw std::runtime_error("Func: createDescriptorSetLayout\nError: Failed to create Descriptor Set Layout!\n");
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@@ -1026,14 +1035,16 @@ namespace vapp{
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}
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void Vulkan::createDescriptorPool(){
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VkDescriptorPoolSize poolSize{};
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poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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poolSize.descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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std::array<VkDescriptorPoolSize, 2> poolSizes{};
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poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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poolSizes[0].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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poolSizes[1].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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VkDescriptorPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolInfo.poolSizeCount = 1;
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poolInfo.pPoolSizes = &poolSize;
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poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
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poolInfo.pPoolSizes = poolSizes.data();
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poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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if(vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS){
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@@ -1062,18 +1073,29 @@ namespace vapp{
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bufferInfo.offset = 0;
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bufferInfo.range = sizeof(UniformBufferObject);
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VkWriteDescriptorSet descriptorWrite{};
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descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite.dstSet = descriptorSets[i];
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descriptorWrite.dstBinding = 0;
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descriptorWrite.dstArrayElement = 0;
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageInfo.imageView = textureImageView;
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imageInfo.sampler = textureSampler;
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descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrite.descriptorCount = 1;
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std::array<VkWriteDescriptorSet, 2> descriptorWrites{};
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descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrites[0].dstSet = descriptorSets[i];
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descriptorWrites[0].dstBinding = 0;
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descriptorWrites[0].dstArrayElement = 0;
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descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrites[0].descriptorCount = 1;
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descriptorWrites[0].pBufferInfo = &bufferInfo;
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descriptorWrite.pBufferInfo = &bufferInfo;
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descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrites[1].dstSet = descriptorSets[i];
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descriptorWrites[1].dstBinding = 1;
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descriptorWrites[1].dstArrayElement = 0;
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descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorWrites[1].descriptorCount = 1;
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descriptorWrites[1].pImageInfo = &imageInfo;
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vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
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}
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}
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+14
-6
@@ -34,17 +34,20 @@ namespace vapp{
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struct Vertex{
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glm::vec2 pos;
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glm::vec3 color;
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glm::vec2 texCoord;
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static VkVertexInputBindingDescription getBindingDescription(){
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VkVertexInputBindingDescription bindingDescription{};
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bindingDescription.binding = 0;
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bindingDescription.stride = sizeof(Vertex);
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bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return bindingDescription;
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}
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static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions(){
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std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
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static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
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std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
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attributeDescriptions[0].binding = 0;
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attributeDescriptions[0].location = 0;
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@@ -56,16 +59,21 @@ namespace vapp{
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attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
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attributeDescriptions[1].offset = offsetof(Vertex, color);
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attributeDescriptions[2].binding = 0;
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attributeDescriptions[2].location = 2;
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attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
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attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
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return attributeDescriptions;
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}
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};
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// TODO: Remove
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const std::vector<Vertex> vertices = {
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{{-0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
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{{0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}},
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{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
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{{-0.5f, 0.5f}, {1.0f, 0.0f, 0.0f}}
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{{-0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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{{0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
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{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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{{-0.5f, 0.5f}, {1.0f, 0.0f, 0.0f}, {1.0f, 1.0f}}
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};
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// uint16_t also possible -> change in vkCmdBindIndexBuffer also
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