Image is projected onto the sqaure now
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+3
-14
@@ -8,22 +8,10 @@ layout(set = 0, binding = 0) uniform UniformBufferObject{
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 0) out vec3 fragColor;
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/*
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(0.0, 1.0, 1.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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*/
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layout(location = 1) out vec2 fragTexCoord;
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void main(){
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// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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@@ -31,4 +19,5 @@ void main(){
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// gl_Position = vec4(inPosition, 0.0, 1.0);
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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}
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