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Ano-sys
2025-03-31 14:21:05 +02:00
parent 346a6aa9a5
commit 8576e3b1bb
7 changed files with 795 additions and 0 deletions
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glslc shader.vert -o vert.spv
glslc shader.frag -o frag.spv
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#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main(){
outColor = vec4(fragColor, 1.0);
}
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#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main(){
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
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