Files
2025-04-06 00:36:45 +02:00

62 lines
1.6 KiB
CMake

cmake_minimum_required(VERSION 3.30)
project(vulkan_test)
set(CMAKE_CXX_STANDARD 26)
set(GLFW_USE_WAYLAND ON)
find_package(Vulkan REQUIRED)
find_package(glfw3 3.3 REQUIRED)
find_program(GLSLC glslc)
if(NOT GLSLC)
message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
endif()
# Copy textures into cmake output
file(GLOB TEXTURE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/textures/*"
)
foreach(TEXTURE ${TEXTURE_FILES})
file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/")
endforeach()
# Copy models into cmake output
file(GLOB MODEL_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/models/*"
)
foreach(MODEL ${MODEL_FILES})
file(COPY ${MODEL_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/models/")
endforeach()
# Copy shaders into cmake output
file(GLOB SHADER_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
)
foreach(SHADER ${SHADER_FILES})
get_filename_component(SHADER_NAME ${SHADER} NAME)
set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
DEPENDS ${SHADER}
COMMENT "Compiling ${SHADER_NAME}"
)
list(APPEND SPIRV_SHADERS ${SPIRV})
endforeach()
add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
add_executable(vulkan_test
main.cpp
vulkan/vulkan_app.cpp
vulkan/vulkan_app.hpp
)
target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
add_dependencies(vulkan_test compile_shaders)