Files
Vulkan_TestApp/shaders/shader.frag
T
2025-03-31 14:21:05 +02:00

10 lines
148 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main(){
outColor = vec4(fragColor, 1.0);
}