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12 Commits

Author SHA1 Message Date
Ano-sys 6bc2ea1650 Added camera 2025-07-04 00:55:50 +02:00
t 318263051a Resize true, cursor disabled 2025-04-08 17:29:26 +02:00
Ano-sys 01d558539d Removed duplicate destroy of instance in cleanup 2025-04-08 17:18:23 +02:00
Ano-sys 9e325ed1c8 Found faulty line where width instead of height was set 2025-04-08 17:17:01 +02:00
t 76ea39b784 Camera and Movementhooks are implemented but Camerarotation is faulty 2025-04-07 23:01:58 +02:00
t ce8bc3a96b Implemented Maximal MSAA 2025-04-07 18:01:31 +02:00
t 2f485d11e6 Implemented Mipmaps 2025-04-07 17:31:34 +02:00
Ano-sys a4a1847f95 Now Models can be loaded 2025-04-06 00:36:45 +02:00
Ano-sys edc4931b67 Removed transitionImageLayout call in createDepthResources because renderPass takes care of this implicitly 2025-04-05 23:41:22 +02:00
Ano-sys b458f432ff Implemented Depth Buffering 2025-04-05 23:37:38 +02:00
Ano-sys 6d986f496e Image is projected onto the sqaure now 2025-04-05 15:04:30 +02:00
Ano-sys 881a43177e Example image of percy 2025-04-05 15:03:36 +02:00
12 changed files with 16729 additions and 130 deletions
+13
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@@ -12,6 +12,10 @@ if(NOT GLSLC)
message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.") message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
endif() endif()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/textures)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/models)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders)
# Copy textures into cmake output # Copy textures into cmake output
file(GLOB TEXTURE_FILES file(GLOB TEXTURE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/textures/*" "${CMAKE_CURRENT_SOURCE_DIR}/textures/*"
@@ -20,6 +24,14 @@ foreach(TEXTURE ${TEXTURE_FILES})
file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/") file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/")
endforeach() endforeach()
# Copy models into cmake output
file(GLOB MODEL_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/models/*"
)
foreach(MODEL ${MODEL_FILES})
file(COPY ${MODEL_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/models/")
endforeach()
# Copy shaders into cmake output # Copy shaders into cmake output
file(GLOB SHADER_FILES file(GLOB SHADER_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert" "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
@@ -45,6 +57,7 @@ add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
add_executable(vulkan_test add_executable(vulkan_test
main.cpp main.cpp
vulkan/vulkan_app.cpp vulkan/vulkan_app.cpp
vulkan/vulkan_glfw_events.cpp
vulkan/vulkan_app.hpp vulkan/vulkan_app.hpp
) )
+2
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@@ -0,0 +1,2 @@
// Camera.cpp
#include "camera.hpp"
+71
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@@ -0,0 +1,71 @@
// Camera.hpp
#pragma once
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace vapp{
enum Camera_Movement{
FORWARD,
BACKWARD,
LEFT,
RIGHT,
UP,
DOWN,
};
class Camera{
public:
float Yaw = -90.0f, Pitch = 0.0f;
float MovementSpeed = 2.5f;
float MouseSensitivity = 0.1f;
float Zoom = 45.0f;
glm::vec3 Position, Front, Up, Right, WorldUp;
Camera(glm::vec3 pos = {0, 0, 3}, glm::vec3 up = {0, 1, 0})
: Position(pos), WorldUp(up), Front({0, 0, -1}){ updateCameraVectors(); }
glm::mat4 GetViewMatrix(){
return glm::lookAt(Position, Position + Front, Up);
}
void ProcessKeyboard(Camera_Movement dir, float dt){
float v = MovementSpeed * dt;
if(dir == FORWARD) Position += Front * v;
if(dir == BACKWARD) Position -= Front * v;
if(dir == LEFT) Position -= Right * v;
if(dir == RIGHT) Position += Right * v;
if(dir == UP) Position += Up * v;
if(dir == DOWN) Position -= Up * v;
}
void ProcessMouseMovement(float xoff, float yoff, bool constrainPitch = true){
xoff *= MouseSensitivity;
yoff *= MouseSensitivity;
Yaw += xoff;
Pitch += yoff;
if(constrainPitch){
if(Pitch > 89.0f) Pitch = 89.0f;
if(Pitch < -89.0f) Pitch = -89.0f;
}
updateCameraVectors();
}
void ProcessMouseScroll(float yoff){
Zoom -= yoff;
if(Zoom < 1.0f) Zoom = 1.0f;
if(Zoom > 45.0f) Zoom = 45.0f;
}
private:
void updateCameraVectors(){
glm::vec3 f;
f.x = cos(glm::radians(Yaw)) * cos(glm::radians(Pitch));
f.y = sin(glm::radians(Pitch));
f.z = sin(glm::radians(Yaw)) * cos(glm::radians(Pitch));
Front = glm::normalize(f);
Right = glm::normalize(glm::cross(Front, WorldUp));
Up = glm::normalize(glm::cross(Right, Front));
}
};
}
+9 -1
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@@ -4,6 +4,7 @@
* - glfw * - glfw
* - glm * - glm
* - stb * - stb
* - tinyobjloader
*/ */
#define DEBUG 1 #define DEBUG 1
@@ -14,7 +15,14 @@ int main(int argc, char **argv){
std::cout << "Program path: " << argv[0] << std::endl; std::cout << "Program path: " << argv[0] << std::endl;
try{ try{
vapp::Vulkan app; vapp::Vulkan app;
app.run("Vulkan", 1200, 900);
// app.MODEL_PATH = "models/SMG_Observatory/objects/AstroBaseA.obj";
// app.TEXTURE_PATH = "models/SMG_Observatory/objects/AstroBaseA.png";
app.MODEL_PATH = "models/viking_room.obj";
app.TEXTURE_PATH = "textures/viking_room.png";
app.run("Vulkan", 800, 800);
} }
catch(const std::exception& e){ catch(const std::exception& e){
std::cerr << e.what() << std::endl; std::cerr << e.what() << std::endl;
+16053
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File diff suppressed because it is too large Load Diff
+5 -1
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@@ -1,9 +1,13 @@
#version 450 #version 450
layout(location = 0) in vec3 fragColor; layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor; layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;
void main(){ void main(){
outColor = vec4(fragColor, 1.0); // outColor = vec4(fragTexCoord, 0.0, 1.0);
outColor = texture(texSampler, fragTexCoord);
} }
+5 -19
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@@ -6,29 +6,15 @@ layout(set = 0, binding = 0) uniform UniformBufferObject{
mat4 proj; mat4 proj;
}ubo; }ubo;
layout(location = 0) in vec2 inPosition; layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor; layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor; layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
/*
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(0.0, 1.0, 1.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
*/
void main(){ void main(){
// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
// fragColor = colors[gl_VertexIndex];
// gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor; fragColor = inColor;
fragTexCoord = inTexCoord;
} }
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+413 -88
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@@ -7,6 +7,10 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h> #include <stb/stb_image.h>
// same as stb
#define TINYOBJLOADER_IMPLEMENTATION
#include <tiny_obj_loader.h>
namespace vapp{ namespace vapp{
const std::vector<const char*> validationLayers = { const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation" "VK_LAYER_KHRONOS_validation"
@@ -16,12 +20,17 @@ namespace vapp{
VK_KHR_SWAPCHAIN_EXTENSION_NAME, VK_KHR_SWAPCHAIN_EXTENSION_NAME,
}; };
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData){ static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData){
std::cerr << "Validation Layer: " << pCallbackData->pMessage << std::endl; std::cerr << "Validation Layer: " << pCallbackData->pMessage << std::endl;
return VK_FALSE; return VK_FALSE;
} }
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugUtilsMessengerEXT *pDebugMessenger){ VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDebugUtilsMessengerEXT *pDebugMessenger){
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr( auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(
instance, "vkCreateDebugUtilsMessengerEXT"); instance, "vkCreateDebugUtilsMessengerEXT");
if(func == nullptr) return VK_ERROR_EXTENSION_NOT_PRESENT; if(func == nullptr) return VK_ERROR_EXTENSION_NOT_PRESENT;
@@ -29,7 +38,8 @@ namespace vapp{
return func(instance, pCreateInfo, pAllocator, pDebugMessenger); return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
} }
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks *pAllocator){ void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger,
const VkAllocationCallbacks *pAllocator){
if(auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr( if(auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(
instance, "vkDestroyDebugUtilsMessengerEXT"); func != nullptr){ instance, "vkDestroyDebugUtilsMessengerEXT"); func != nullptr){
func(instance, debugMessenger, pAllocator); func(instance, debugMessenger, pAllocator);
@@ -97,6 +107,22 @@ namespace vapp{
return extensions; return extensions;
} }
VkSampleCountFlagBits Vulkan::getMaxUsableSampleCount(){
VkPhysicalDeviceProperties physicalDeviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferDepthSampleCounts;
if(counts & VK_SAMPLE_COUNT_64_BIT) return VK_SAMPLE_COUNT_64_BIT;
if(counts & VK_SAMPLE_COUNT_32_BIT) return VK_SAMPLE_COUNT_32_BIT;
if(counts & VK_SAMPLE_COUNT_16_BIT) return VK_SAMPLE_COUNT_16_BIT;
if(counts & VK_SAMPLE_COUNT_8_BIT) return VK_SAMPLE_COUNT_8_BIT;
if(counts & VK_SAMPLE_COUNT_4_BIT) return VK_SAMPLE_COUNT_4_BIT;
if(counts & VK_SAMPLE_COUNT_2_BIT) return VK_SAMPLE_COUNT_2_BIT;
return VK_SAMPLE_COUNT_1_BIT;
}
void Vulkan::createInstance(){ void Vulkan::createInstance(){
if(enableValidationLayers && !checkValidationLayerSupport()){ if(enableValidationLayers && !checkValidationLayerSupport()){
throw std::runtime_error("Func: createInstance\nError: Validation Layers requested, but not available!\n"); throw std::runtime_error("Func: createInstance\nError: Validation Layers requested, but not available!\n");
@@ -170,6 +196,7 @@ namespace vapp{
for(VkPhysicalDevice device : devices){ for(VkPhysicalDevice device : devices){
if(isDeviceSuitable(device)){ if(isDeviceSuitable(device)){
physicalDevice = device; physicalDevice = device;
msaaSamples = getMaxUsableSampleCount();
break; break;
} }
} }
@@ -197,6 +224,7 @@ namespace vapp{
VkPhysicalDeviceFeatures deviceFeatures{}; VkPhysicalDeviceFeatures deviceFeatures{};
deviceFeatures.samplerAnisotropy = VK_TRUE; deviceFeatures.samplerAnisotropy = VK_TRUE;
deviceFeatures.sampleRateShading = VK_TRUE;
VkDeviceCreateInfo createInfo{}; VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
@@ -343,8 +371,8 @@ namespace vapp{
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width,
capabilities.maxImageExtent.width); capabilities.maxImageExtent.width);
actualExtent.width = std::clamp(actualExtent.height, capabilities.minImageExtent.height, actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height,
capabilities.maxImageExtent.height); capabilities.maxImageExtent.height);
return actualExtent; return actualExtent;
} }
@@ -408,7 +436,8 @@ namespace vapp{
swapChainImageViews.resize(swapChainImages.size()); swapChainImageViews.resize(swapChainImages.size());
for(uint32_t i = 0; i < swapChainImages.size(); i++){ for(uint32_t i = 0; i < swapChainImages.size(); i++){
swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat); swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat,
VK_IMAGE_ASPECT_COLOR_BIT, 1);
} }
} }
@@ -419,25 +448,34 @@ namespace vapp{
uboLayoutBinding.descriptorCount = 1; uboLayoutBinding.descriptorCount = 1;
uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
VkDescriptorSetLayoutBinding samplerLayoutBinding{};
samplerLayoutBinding.binding = 1;
samplerLayoutBinding.descriptorCount = 1;
samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
samplerLayoutBinding.pImmutableSamplers = nullptr;
samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
std::array<VkDescriptorSetLayoutBinding, 2> bindings = {uboLayoutBinding, samplerLayoutBinding};
VkDescriptorSetLayoutCreateInfo layoutInfo{}; VkDescriptorSetLayoutCreateInfo layoutInfo{};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = 1; layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = &uboLayoutBinding; layoutInfo.pBindings = bindings.data();
if(vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS){ if(vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS){
throw std::runtime_error("Func: createDescriptorSetLayout\nError: Failed to create Descriptor Set Layout!\n"); throw std::runtime_error(
"Func: createDescriptorSetLayout\nError: Failed to create Descriptor Set Layout!\n");
} }
} }
void Vulkan::createGraphicsPipeline(){ void Vulkan::createGraphicsPipeline(){
// TODO: find solution for file location
std::vector<char> vertShaderCode; std::vector<char> vertShaderCode;
std::vector<char> fragShaderCode; std::vector<char> fragShaderCode;
try{ try{
vertShaderCode = readFile("shaders/shader.vert.spv"); vertShaderCode = readFile("shaders/shader.vert.spv");
fragShaderCode = readFile("shaders/shader.frag.spv"); fragShaderCode = readFile("shaders/shader.frag.spv");
} }
catch(std::exception e){ catch(const std::exception& e){
std::cout << "Failed to read ./shaders/...\nTrying fallback folders!\n"; std::cout << "Failed to read ./shaders/...\nTrying fallback folders!\n";
vertShaderCode = readFile("../shaders/shader.vert.spv"); vertShaderCode = readFile("../shaders/shader.vert.spv");
fragShaderCode = readFile("../shaders/shader.frag.spv"); fragShaderCode = readFile("../shaders/shader.frag.spv");
@@ -523,7 +561,9 @@ namespace vapp{
VkPipelineMultisampleStateCreateInfo multisampling{}; VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE; multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; multisampling.rasterizationSamples = msaaSamples;
multisampling.sampleShadingEnable = VK_TRUE;
multisampling.minSampleShading = .8f;
VkPipelineColorBlendAttachmentState colorBlendAttachment{}; VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
@@ -544,6 +584,18 @@ namespace vapp{
colorBlending.attachmentCount = 1; colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment; colorBlending.pAttachments = &colorBlendAttachment;
VkPipelineDepthStencilStateCreateInfo depthStencil{};
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencil.depthTestEnable = VK_TRUE;
depthStencil.depthWriteEnable = VK_TRUE;
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.minDepthBounds = 0.0f;
depthStencil.maxDepthBounds = 1.0f;
depthStencil.stencilTestEnable = VK_FALSE;
depthStencil.front = {};
depthStencil.back = {};
VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1; pipelineLayoutInfo.setLayoutCount = 1;
@@ -566,6 +618,7 @@ namespace vapp{
pipelineInfo.pDepthStencilState = nullptr; // Optional because {} as initializer pipelineInfo.pDepthStencilState = nullptr; // Optional because {} as initializer
pipelineInfo.pColorBlendState = &colorBlending; pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState; pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.pDepthStencilState = &depthStencil;
pipelineInfo.layout = pipelineLayout; pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass; pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0; pipelineInfo.subpass = 0;
@@ -599,37 +652,71 @@ namespace vapp{
} }
void Vulkan::createRenderPass(){ void Vulkan::createRenderPass(){
VkAttachmentDescription depthAttachment{};
depthAttachment.format = findDepthFormat();
depthAttachment.samples = msaaSamples;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;;
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthAttachmentRef{};
depthAttachmentRef.attachment = 1;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentDescription colorAttachment{}; VkAttachmentDescription colorAttachment{};
colorAttachment.format = swapChainImageFormat; colorAttachment.format = swapChainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; colorAttachment.samples = msaaSamples;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; colorAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef{}; VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0; colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentDescription colorAttachmentResolve{};
colorAttachmentResolve.format = swapChainImageFormat;
colorAttachmentResolve.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentResolveRef{};
colorAttachmentResolveRef.attachment = 2;
colorAttachmentResolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{}; VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1; subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef; subpass.pColorAttachments = &colorAttachmentRef;
subpass.pDepthStencilAttachment = &depthAttachmentRef;
subpass.pResolveAttachments = &colorAttachmentResolveRef;
VkSubpassDependency dependency{}; VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0; dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.srcAccessMask = 0; dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;;
std::array<VkAttachmentDescription, 3> attachments = {colorAttachment, depthAttachment, colorAttachmentResolve};
VkRenderPassCreateInfo renderPassInfo{}; VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1; renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
renderPassInfo.pAttachments = &colorAttachment; renderPassInfo.pAttachments = attachments.data();
renderPassInfo.subpassCount = 1; renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass; renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1; renderPassInfo.dependencyCount = 1;
@@ -640,23 +727,23 @@ namespace vapp{
} }
} }
void Vulkan::createFrameBuffers(){ void Vulkan::createFramebuffers(){
swapChainFramebuffers.resize(swapChainImageViews.size()); swapChainFramebuffers.resize(swapChainImageViews.size());
for(size_t i = 0; i < swapChainImageViews.size(); i++){ for(size_t i = 0; i < swapChainImageViews.size(); i++){
VkImageView attachements[] = {swapChainImageViews[i]}; std::array<VkImageView, 3> attachments = {colorImageView, depthImageView, swapChainImageViews[i]};
VkFramebufferCreateInfo framebufferInfo{}; VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass; framebufferInfo.renderPass = renderPass;
framebufferInfo.attachmentCount = 1; framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
framebufferInfo.pAttachments = attachements; framebufferInfo.pAttachments = attachments.data();
framebufferInfo.width = swapChainExtent.width; framebufferInfo.width = swapChainExtent.width;
framebufferInfo.height = swapChainExtent.height; framebufferInfo.height = swapChainExtent.height;
framebufferInfo.layers = 1; framebufferInfo.layers = 1;
if(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS){ if(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS){
throw std::runtime_error("Func: createFrameBuffers\nError: Failed to create Framebuffer!\n"); throw std::runtime_error("Func: createFramebuffers\nError: Failed to create Framebuffer!\n");
} }
} }
} }
@@ -673,6 +760,51 @@ namespace vapp{
} }
} }
VkFormat Vulkan::findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling,
VkFormatFeatureFlags features){
for(VkFormat format : candidates){
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
if(tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features){
return format;
}
if(tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features){
return format;
}
}
throw std::runtime_error("Func: findSupportedFormat\nError: Failed to find supported Format!\n");
}
VkFormat Vulkan::findDepthFormat(){
return findSupportedFormat(
{VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
);
}
bool hasStencilComponent(VkFormat format){
return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
}
void Vulkan::createColorResources(){
VkFormat colorFormat = swapChainImageFormat;
createImage(swapChainExtent.width, swapChainExtent.height, 1, msaaSamples, colorFormat, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, colorImage, colorImageMemory);
colorImageView = createImageView(colorImage, colorFormat, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
void Vulkan::createDepthResources(){
VkFormat depthFormat = findDepthFormat();
createImage(swapChainExtent.width, swapChainExtent.height, 1, msaaSamples, depthFormat, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, depthImage,
depthImageMemory);
depthImageView = createImageView(depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT, 1);
}
VkCommandBuffer Vulkan::beginSingleTimeCommands(){ VkCommandBuffer Vulkan::beginSingleTimeCommands(){
VkCommandBufferAllocateInfo allocInfo{}; VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
@@ -715,7 +847,8 @@ namespace vapp{
endSingleTimeCommands(commandBuffer); endSingleTimeCommands(commandBuffer);
} }
void Vulkan::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout){ void Vulkan::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout,
uint32_t mipLevels){
VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{}; VkImageMemoryBarrier barrier{};
@@ -730,7 +863,7 @@ namespace vapp{
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1; barrier.subresourceRange.levelCount = mipLevels;
barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1; barrier.subresourceRange.layerCount = 1;
@@ -744,7 +877,8 @@ namespace vapp{
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} }
else if(oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL){ else if(oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout ==
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL){
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
@@ -772,32 +906,35 @@ namespace vapp{
region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1; region.imageSubresource.layerCount = 1;
region.imageOffset = { 0, 0, 0 }; region.imageOffset = {0, 0, 0};
region.imageExtent = { width, height, 1 }; region.imageExtent = {width, height, 1};
vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region); vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
endSingleTimeCommands(commandBuffer); endSingleTimeCommands(commandBuffer);
} }
void Vulkan::createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory){ void Vulkan::createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory){
VkImageCreateInfo imageInfo{}; VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D; // 3D is used to store voxel volumes imageInfo.imageType = VK_IMAGE_TYPE_2D; // 3D is used to store voxel volumes
imageInfo.extent.width = width; imageInfo.extent.width = width;
imageInfo.extent.height = height; imageInfo.extent.height = height;
imageInfo.extent.depth = 1; imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1; imageInfo.mipLevels = mipLevels;
imageInfo.arrayLayers = 1; imageInfo.arrayLayers = 1;
imageInfo.format = format; imageInfo.format = format;
imageInfo.tiling = tiling; // or LINEAR for direct memory access of texels, OPTIMAL provides efficient access from shader imageInfo.tiling = tiling;
// or LINEAR for direct memory access of texels, OPTIMAL provides efficient access from shader
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usage; imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.samples = numSamples;
imageInfo.flags = 0; // something tells me this has another value when using voxels imageInfo.flags = 0; // something tells me this has another value when using voxels
if(vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS){ if(vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS){
throw std::runtime_error("Func: createTextureImage\nError: Failed to create Image!\n"); throw std::runtime_error("Func: createImage\nError: Failed to create Image!\n");
} }
VkMemoryRequirements memRequirements; VkMemoryRequirements memRequirements;
@@ -815,17 +952,105 @@ namespace vapp{
vkBindImageMemory(device, image, imageMemory, 0); vkBindImageMemory(device, image, imageMemory, 0);
} }
void Vulkan::generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight,
uint32_t mipLevels){
// normally mipmaps are stored alongside base level of image
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, imageFormat, &formatProperties);
if(!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)){
throw std::runtime_error(
"Func: generateMipmaps\nError: Texture Image Format does not support linear blitting!\n");
}
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
int32_t mipWidth = texWidth;
int32_t mipHeight = texHeight;
for(uint32_t i = 1; i < mipLevels; i++){
barrier.subresourceRange.baseMipLevel = i - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
VkImageBlit blit{};
blit.srcOffsets[0] = {0, 0, 0};
blit.srcOffsets[1] = {mipWidth, mipHeight, 1};
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = {mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1};
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = i;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
vkCmdBlitImage(commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, nullptr, 0, nullptr, 1, &barrier);
if(mipWidth > 1) mipWidth /= 2;
if(mipHeight > 1) mipHeight /= 2;
}
barrier.subresourceRange.baseMipLevel = mipLevels - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
endSingleTimeCommands(commandBuffer);
}
void Vulkan::createTextureImage(){ void Vulkan::createTextureImage(){
int texWidth, texHeight, texChannels; int texWidth, texHeight, texChannels;
stbi_uc *pixels = stbi_load("textures/texture.jpeg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
if(MODEL_PATH == "" || TEXTURE_PATH == ""){
throw std::runtime_error(
"Func: createTextureImage\nError: No file was given in MODEL_PATH or TEXTURE_PATH!\n");
}
stbi_uc *pixels = stbi_load(TEXTURE_PATH.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
VkDeviceSize imageSize = texWidth * texHeight * 4; // 4 bytes per pixel VkDeviceSize imageSize = texWidth * texHeight * 4; // 4 bytes per pixel
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(texWidth, texHeight)))) + 1;
if(!pixels) throw std::runtime_error("Func: createTextureImage\nError: Failed to load Texture Image!\n"); if(!pixels) throw std::runtime_error("Func: createTextureImage\nError: Failed to load Texture Image!\n");
VkBuffer stagingBuffer; VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory; VkDeviceMemory stagingBufferMemory;
createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer,
stagingBufferMemory);
void *data; void *data;
vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data); vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
@@ -834,23 +1059,32 @@ namespace vapp{
stbi_image_free(pixels); stbi_image_free(pixels);
createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory); createImage(texWidth, texHeight, mipLevels, VK_SAMPLE_COUNT_1_BIT, VK_FORMAT_R8G8B8A8_SRGB,
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VK_IMAGE_TILING_OPTIMAL,
copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight)); VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, mipLevels);
copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth),
static_cast<uint32_t>(texHeight));
// removed because of mipmapping
// transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED /*TRANSFER_DST_OPTIMAL*/, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL /*SHADER_READ_ONLY_OPTIMAL*/, mipLevels);
vkDestroyBuffer(device, stagingBuffer, nullptr); vkDestroyBuffer(device, stagingBuffer, nullptr);
vkFreeMemory(device, stagingBufferMemory, nullptr); vkFreeMemory(device, stagingBufferMemory, nullptr);
generateMipmaps(textureImage, VK_FORMAT_R8G8B8A8_SRGB, texWidth, texHeight, mipLevels);
} }
VkImageView Vulkan::createImageView(VkImage image, VkFormat format){ VkImageView Vulkan::createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags,
uint32_t mipLevels){
VkImageViewCreateInfo viewInfo{}; VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image; viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB; viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.aspectMask = aspectFlags;
viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.levelCount = mipLevels;
viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1; viewInfo.subresourceRange.layerCount = 1;
@@ -863,7 +1097,7 @@ namespace vapp{
} }
void Vulkan::createTextureImageView(){ void Vulkan::createTextureImageView(){
textureImageView = createImageView(textureImage, VK_FORMAT_R8G8B8A8_SRGB); textureImageView = createImageView(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT, mipLevels);
} }
void Vulkan::createTextureSampler(){ void Vulkan::createTextureSampler(){
@@ -890,9 +1124,9 @@ namespace vapp{
samplerInfo.compareEnable = VK_FALSE; samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.minLod = /*static_cast<float>(mipLevels / 2);*/ 0.0f;
samplerInfo.maxLod = static_cast<float>(mipLevels);
samplerInfo.mipLodBias = 0.0f; samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS){ if(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS){
throw std::runtime_error("Func: createTextureSampler\nError: Failed to create Texture Sampler!\n"); throw std::runtime_error("Func: createTextureSampler\nError: Failed to create Texture Sampler!\n");
@@ -903,13 +1137,15 @@ namespace vapp{
VkPhysicalDeviceMemoryProperties memProperties; VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties); vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
for(uint32_t i = 0; i < memProperties.memoryTypeCount; i++){ for(uint32_t i = 0; i < memProperties.memoryTypeCount; i++){
if(typeFilter & (1 << i) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) return i; if(typeFilter & (1 << i) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) return
i;
} }
throw std::runtime_error("Func: findMemoryType\nError: Failed to find suitable memory type!\n"); throw std::runtime_error("Func: findMemoryType\nError: Failed to find suitable memory type!\n");
} }
void Vulkan::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory){ void Vulkan::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
VkBuffer& buffer, VkDeviceMemory& bufferMemory){
VkBufferCreateInfo bufferInfo{}; VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size; bufferInfo.size = size;
@@ -970,20 +1206,64 @@ namespace vapp{
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
} }
void Vulkan::loadModel(){
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string warn, err;
if(!tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, MODEL_PATH.c_str())){
throw std::runtime_error("Func: loadModel\nError: " + warn + err + "\n");
}
std::unordered_map<Vertex, uint32_t> uniqueVertices{};
for(const auto& shape : shapes){
for(const auto& index : shape.mesh.indices){
Vertex vertex{};
vertex.pos = {
attrib.vertices[3 * index.vertex_index + 0],
attrib.vertices[3 * index.vertex_index + 1],
attrib.vertices[3 * index.vertex_index + 2],
};
vertex.texCoord = {
attrib.texcoords[2 * index.texcoord_index + 0],
1.0f - attrib.texcoords[2 * index.texcoord_index + 1],
};
vertex.color = {1.0f, 1.0f, 1.0f};
if(!uniqueVertices.contains(vertex)){
uniqueVertices[vertex] = static_cast<uint32_t>(vertices.size());
vertices.push_back(vertex);
}
indices.push_back(uniqueVertices[vertex]);
}
}
}
void Vulkan::createVertexBuffer(){ void Vulkan::createVertexBuffer(){
VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size(); VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size();
VkBuffer stagingBuffer; VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory; VkDeviceMemory stagingBufferMemory;
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer,
stagingBufferMemory);
void *data; void *data;
vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data); vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
memcpy(data, vertices.data(), (size_t)bufferSize); memcpy(data, vertices.data(), (size_t)bufferSize);
vkUnmapMemory(device, stagingBufferMemory); vkUnmapMemory(device, stagingBufferMemory);
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
copyBuffer(stagingBuffer, vertexBuffer, bufferSize); copyBuffer(stagingBuffer, vertexBuffer, bufferSize);
@@ -997,14 +1277,17 @@ namespace vapp{
VkBuffer stagingBuffer; VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory; VkDeviceMemory stagingBufferMemory;
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer,
stagingBufferMemory);
void *data; void *data;
vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data); vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
memcpy(data, indices.data(), (size_t)bufferSize); memcpy(data, indices.data(), (size_t)bufferSize);
vkUnmapMemory(device, stagingBufferMemory); vkUnmapMemory(device, stagingBufferMemory);
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
copyBuffer(stagingBuffer, indexBuffer, bufferSize); copyBuffer(stagingBuffer, indexBuffer, bufferSize);
@@ -1020,20 +1303,24 @@ namespace vapp{
uniformBuffersMapped.resize(MAX_FRAMES_IN_FLIGHT); uniformBuffersMapped.resize(MAX_FRAMES_IN_FLIGHT);
for(size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++){ for(size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++){
createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, uniformBuffers[i], uniformBuffersMemory[i]); createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, uniformBuffers[i],
uniformBuffersMemory[i]);
vkMapMemory(device, uniformBuffersMemory[i], 0, bufferSize, 0, &uniformBuffersMapped[i]); vkMapMemory(device, uniformBuffersMemory[i], 0, bufferSize, 0, &uniformBuffersMapped[i]);
} }
} }
void Vulkan::createDescriptorPool(){ void Vulkan::createDescriptorPool(){
VkDescriptorPoolSize poolSize{}; std::array<VkDescriptorPoolSize, 2> poolSizes{};
poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSize.descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT); poolSizes[0].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
VkDescriptorPoolCreateInfo poolInfo{}; VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = 1; poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
poolInfo.pPoolSizes = &poolSize; poolInfo.pPoolSizes = poolSizes.data();
poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT); poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
if(vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS){ if(vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS){
@@ -1062,18 +1349,30 @@ namespace vapp{
bufferInfo.offset = 0; bufferInfo.offset = 0;
bufferInfo.range = sizeof(UniformBufferObject); bufferInfo.range = sizeof(UniformBufferObject);
VkWriteDescriptorSet descriptorWrite{}; VkDescriptorImageInfo imageInfo{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
descriptorWrite.dstSet = descriptorSets[i]; imageInfo.imageView = textureImageView;
descriptorWrite.dstBinding = 0; imageInfo.sampler = textureSampler;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; std::array<VkWriteDescriptorSet, 2> descriptorWrites{};
descriptorWrite.descriptorCount = 1; descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[0].dstSet = descriptorSets[i];
descriptorWrites[0].dstBinding = 0;
descriptorWrites[0].dstArrayElement = 0;
descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[0].descriptorCount = 1;
descriptorWrites[0].pBufferInfo = &bufferInfo;
descriptorWrite.pBufferInfo = &bufferInfo; descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = descriptorSets[i];
descriptorWrites[1].dstBinding = 1;
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pImageInfo = &imageInfo;
vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0,
nullptr);
} }
} }
@@ -1106,15 +1405,18 @@ namespace vapp{
renderPassInfo.renderArea.offset = {0, 0}; renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = swapChainExtent; renderPassInfo.renderArea.extent = swapChainExtent;
VkClearValue clearColor = {{{0.01f, 0.01f, 0.01f, 1.0f}}}; // Background color after clear (Black 100%) std::array<VkClearValue, 2> clearValues{};
renderPassInfo.clearValueCount = 1; clearValues[0].color = {{0.01f, 0.01f, 0.01f, 1.0f}}; // Background color after clear (Black 100%)
renderPassInfo.pClearValues = &clearColor; clearValues[1].depthStencil = {1.0f, 0};
renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
renderPassInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
VkBuffer vertexBuffers[] = { vertexBuffer }; VkBuffer vertexBuffers[] = {vertexBuffer};
VkDeviceSize offsets[] = { 0 }; VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets); vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT32);
@@ -1133,7 +1435,8 @@ namespace vapp{
scissor.extent = swapChainExtent; scissor.extent = swapChainExtent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor); vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[currentFrame], 0, nullptr); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1,
&descriptorSets[currentFrame], 0, nullptr);
// vkCmdDraw(commandBuffer, static_cast<uint32_t>(vertices.size()), 1, 0, 0); // vkCmdDraw(commandBuffer, static_cast<uint32_t>(vertices.size()), 1, 0, 0);
// -> goto indexed draw // -> goto indexed draw
@@ -1177,9 +1480,9 @@ namespace vapp{
UniformBufferObject ubo{}; UniformBufferObject ubo{};
// INFO: Change here for other angles // INFO: Change here for other angles
ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(60.0f), glm::vec3(0.2f, 0.2f, 0.8f)); ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f)); ubo.view = camera.GetViewMatrix(); // glm::lookAt(cameraPos, cameraFront, cameraUp);
ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f); ubo.proj = glm::perspective(glm::radians(camera.Zoom), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
// removing this line results in the image rendering upside down // removing this line results in the image rendering upside down
ubo.proj[1][1] *= -1; ubo.proj[1][1] *= -1;
@@ -1192,7 +1495,8 @@ namespace vapp{
vkResetFences(device, 1, &inFlightFences[currentFrame]); vkResetFences(device, 1, &inFlightFences[currentFrame]);
uint32_t imageIndex; uint32_t imageIndex;
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex); VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame],
VK_NULL_HANDLE, &imageIndex);
// INFO: is this right here? // INFO: is this right here?
// vkResetFences(device, 1, &inFlightFences[currentFrame]); // vkResetFences(device, 1, &inFlightFences[currentFrame]);
@@ -1246,17 +1550,26 @@ namespace vapp{
} }
void Vulkan::cleanupSwapChain(){ void Vulkan::cleanupSwapChain(){
for(const auto & swapChainFramebuffer : swapChainFramebuffers) vkDestroyImageView(device, colorImageView, nullptr);
{ vkDestroyFramebuffer(device, swapChainFramebuffer, nullptr); } vkDestroyImage(device, colorImage, nullptr);
for(const auto & swapChainImageView : swapChainImageViews) vkFreeMemory(device, colorImageMemory, nullptr);
{ vkDestroyImageView(device, swapChainImageView, nullptr); }
vkDestroyImageView(device, depthImageView, nullptr);
vkDestroyImage(device, depthImage, nullptr);
vkFreeMemory(device, depthImageMemory, nullptr);
for(const auto& swapChainFramebuffer : swapChainFramebuffers){
vkDestroyFramebuffer(device, swapChainFramebuffer, nullptr);
}
for(const auto& swapChainImageView : swapChainImageViews){
vkDestroyImageView(device, swapChainImageView, nullptr);
}
vkDestroySwapchainKHR(device, swapChain, nullptr); vkDestroySwapchainKHR(device, swapChain, nullptr);
} }
void Vulkan::recreateSwapChain(){ void Vulkan::recreateSwapChain(){
int width = 0, height = 0; int width = 0, height = 0;
glfwGetFramebufferSize(window, &width, &height);
while(width == 0 || height == 0){ while(width == 0 || height == 0){
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);
glfwPollEvents(); glfwPollEvents();
@@ -1268,7 +1581,9 @@ namespace vapp{
createSwapChain(); createSwapChain();
createImageViews(); createImageViews();
createFrameBuffers(); createColorResources();
createDepthResources();
createFramebuffers();
} }
static void framebufferResizeCallback(GLFWwindow *window, int width, int height){ static void framebufferResizeCallback(GLFWwindow *window, int width, int height){
@@ -1280,9 +1595,15 @@ namespace vapp{
glfwInit(); glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // tell glfw to not use opengl glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // tell glfw to not use opengl
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // disable window resize glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // disable window resize
this->window = glfwCreateWindow(static_cast<int>(_width), static_cast<int>(_height), windowName, nullptr, nullptr); this->window = glfwCreateWindow(static_cast<int>(_width), static_cast<int>(_height), windowName, nullptr,
nullptr);
glfwSetWindowUserPointer(window, this); glfwSetWindowUserPointer(window, this);
glfwSetFramebufferSizeCallback(window, framebufferResizeCallback); glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetCursorPosCallback(window, mouseCallback);
glfwSetScrollCallback(window, scrollCallback);
glfwSetKeyCallback(window, keyCallback);
} }
void Vulkan::initVulkan(){ void Vulkan::initVulkan(){
@@ -1296,11 +1617,14 @@ namespace vapp{
createRenderPass(); createRenderPass();
createDescriptorSetLayout(); createDescriptorSetLayout();
createGraphicsPipeline(); createGraphicsPipeline();
createFrameBuffers();
createCommandPool(); createCommandPool();
createColorResources();
createDepthResources();
createFramebuffers();
createTextureImage(); createTextureImage();
createTextureImageView(); createTextureImageView();
createTextureSampler(); createTextureSampler();
loadModel();
createVertexBuffer(); createVertexBuffer();
createIndexBuffer(); createIndexBuffer();
createUniformBuffers(); createUniformBuffers();
@@ -1314,6 +1638,9 @@ namespace vapp{
while(!glfwWindowShouldClose(this->window)){ while(!glfwWindowShouldClose(this->window)){
// glfwSwapBuffers(window); // glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
processInput();
drawFrame(); drawFrame();
} }
vkDeviceWaitIdle(device); vkDeviceWaitIdle(device);
@@ -1366,8 +1693,6 @@ namespace vapp{
vkDestroySurfaceKHR(instance, surface, nullptr); vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr); vkDestroyInstance(instance, nullptr);
vkDestroyInstance(instance, nullptr);
// GLFW // GLFW
glfwDestroyWindow(this->window); glfwDestroyWindow(this->window);
glfwTerminate(); glfwTerminate();
+106 -20
View File
@@ -10,45 +10,50 @@
#define GLM_FORCE_RADIANS #define GLM_FORCE_RADIANS
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES #define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/hash.hpp>
#include <iostream> #include <iostream>
#include <stdexcept>
#include <cstdlib>
#include <cstring> #include <cstring>
#include <cstdint> #include <cstdint>
#include <vector> #include <vector>
#include <optional> #include <optional>
#include <set> #include <set>
#include <limits>
#include <algorithm>
#include <fstream> #include <fstream>
#include <array> #include <array>
#include <chrono> #include <chrono>
#include <unordered_map>
#include "../camera/camera.hpp"
namespace vapp{ namespace vapp{
// Change here for other presentMode // Change here for other presentMode
const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR; const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
struct Vertex{ struct Vertex{
glm::vec2 pos; glm::vec3 pos;
glm::vec3 color; glm::vec3 color;
glm::vec2 texCoord;
static VkVertexInputBindingDescription getBindingDescription(){ static VkVertexInputBindingDescription getBindingDescription(){
VkVertexInputBindingDescription bindingDescription{}; VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0; bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex); bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription; return bindingDescription;
} }
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions(){ static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{}; std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
attributeDescriptions[0].binding = 0; attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0; attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT; attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos); attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0; attributeDescriptions[1].binding = 0;
@@ -56,20 +61,38 @@ namespace vapp{
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT; attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color); attributeDescriptions[1].offset = offsetof(Vertex, color);
attributeDescriptions[2].binding = 0;
attributeDescriptions[2].location = 2;
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
return attributeDescriptions; return attributeDescriptions;
} }
bool operator==(const Vertex& other) const{
return pos == other.pos && color == other.color && texCoord == other.texCoord;
}
}; };
// TODO: Remove /*
const std::vector<Vertex> vertices = { const std::vector<Vertex> vertices = {
{{-0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}}, {{-0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}}, {{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}}, {{0.5f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f}, {1.0f, 0.0f, 0.0f}} {{-0.5f, 0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
{{-0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
}; };
// uint16_t also possible -> change in vkCmdBindIndexBuffer also // uint16_t also possible -> change in vkCmdBindIndexBuffer also
const std::vector<uint32_t> indices = { 0, 1, 2, 2, 3, 0 }; const std::vector<uint32_t> indices = {
0, 1, 2, 2, 3, 0,
4, 5, 6, 6, 7, 4
};
*/
// END Remove // END Remove
struct UniformBufferObject{ struct UniformBufferObject{
@@ -99,7 +122,7 @@ namespace vapp{
class Vulkan{ class Vulkan{
private: private:
#pragma region Fields #pragma region PrivateFields
GLFWwindow *window; GLFWwindow *window;
uint32_t _width, _height; uint32_t _width, _height;
@@ -138,6 +161,8 @@ namespace vapp{
const int MAX_FRAMES_IN_FLIGHT = 2; const int MAX_FRAMES_IN_FLIGHT = 2;
uint32_t currentFrame = 0; uint32_t currentFrame = 0;
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
VkBuffer vertexBuffer; VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory; VkDeviceMemory vertexBufferMemory;
VkBuffer indexBuffer; VkBuffer indexBuffer;
@@ -150,15 +175,33 @@ namespace vapp{
VkDescriptorPool descriptorPool; VkDescriptorPool descriptorPool;
std::vector<VkDescriptorSet> descriptorSets; std::vector<VkDescriptorSet> descriptorSets;
int32_t mipLevels;
VkImage textureImage; VkImage textureImage;
VkDeviceMemory textureImageMemory; VkDeviceMemory textureImageMemory;
VkImageView textureImageView; VkImageView textureImageView;
VkSampler textureSampler; VkSampler textureSampler;
VkImage depthImage;
VkDeviceMemory depthImageMemory;
VkImageView depthImageView;
VkImage colorImage;
VkDeviceMemory colorImageMemory;
VkImageView colorImageView;
#pragma region GLFWFunctions
static void mouseCallback(GLFWwindow *win, double xpos, double ypos);
static void scrollCallback(GLFWwindow *win, double xoffset, double yoffset);
void processInput();
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
#pragma endregion #pragma endregion
#pragma endregion
#pragma region PrivateFunctions
bool checkValidationLayerSupport(); bool checkValidationLayerSupport();
std::vector<const char*> getRequiredExtensions(); std::vector<const char*> getRequiredExtensions();
VkSampleCountFlagBits getMaxUsableSampleCount();
void createInstance(); void createInstance();
void setupDebugMessenger(); void setupDebugMessenger();
@@ -178,21 +221,33 @@ namespace vapp{
void createGraphicsPipeline(); void createGraphicsPipeline();
VkShaderModule createShaderModule(const std::vector<char>& code); VkShaderModule createShaderModule(const std::vector<char>& code);
void createRenderPass(); void createRenderPass();
void createFrameBuffers(); void createFramebuffers();
void createCommandPool(); void createCommandPool();
VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling,
VkFormatFeatureFlags features);
VkFormat findDepthFormat();
void createColorResources();
void createDepthResources();
VkCommandBuffer beginSingleTimeCommands(); VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer commandBuffer); void endSingleTimeCommands(VkCommandBuffer commandBuffer);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout); void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout,
uint32_t mipLevels);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height); void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory); void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight,
uint32_t mipLevels);
void createTextureImage(); void createTextureImage();
VkImageView createImageView(VkImage image, VkFormat format); VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
void createTextureImageView(); void createTextureImageView();
void createTextureSampler(); void createTextureSampler();
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties); uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory); void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
VkBuffer& buffer, VkDeviceMemory& bufferMemory);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size); void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size); void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void loadModel();
void createVertexBuffer(); void createVertexBuffer();
void createIndexBuffer(); void createIndexBuffer();
void createUniformBuffers(); void createUniformBuffers();
@@ -209,8 +264,10 @@ namespace vapp{
void initVulkan(); void initVulkan();
void mainLoop(); void mainLoop();
void cleanup(); void cleanup();
#pragma endregion
public: public:
#pragma region PublicFields
#ifdef DEBUG #ifdef DEBUG
const bool enableValidationLayers = true; const bool enableValidationLayers = true;
#else #else
@@ -218,9 +275,38 @@ namespace vapp{
#endif #endif
bool framebufferResized = false; bool framebufferResized = false;
std::string MODEL_PATH;
std::string TEXTURE_PATH;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
Camera camera;
float yaw = -90.0f;
float pitch = 0.0f;
float lastX = 0.0f, lastY = 0.0f;
bool firstMouse = true;
float deltaTime = 0.0f, lastFrame = 0.0f;
glm::vec3 cameraPos = glm::vec3(2.0f, 2.0f, 2.0f);
glm::vec3 cameraFront = glm::vec3(0.0f, 0.0f, 0.0f);
glm::vec3 cameraUp = glm::vec3(0.0f, 0.0f, 1.0f);
#pragma endregion
#pragma region PublicFunctions
void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600); void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
#pragma endregion
}; };
} // vapp } // vapp
namespace std{
template <>
struct hash<vapp::Vertex>{
size_t operator()(vapp::Vertex const& vertex) const{
return ((hash<glm::vec3>()(vertex.pos) ^
(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
(hash<glm::vec2>()(vertex.texCoord) << 1);
}
};
}
#endif //VULKAN_APP_H #endif //VULKAN_APP_H
+51
View File
@@ -0,0 +1,51 @@
#include "vulkan_app.hpp"
namespace vapp{
void Vulkan::processInput(){
float currentFrame = static_cast<float>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
if(glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
camera.ProcessKeyboard(FORWARD, deltaTime);
if(glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
camera.ProcessKeyboard(BACKWARD, deltaTime);
if(glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
camera.ProcessKeyboard(LEFT, deltaTime);
if(glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
camera.ProcessKeyboard(RIGHT, deltaTime);
if(glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
camera.ProcessKeyboard(UP, deltaTime);
if(glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
camera.ProcessKeyboard(DOWN, deltaTime);
}
void Vulkan::keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods){
Vulkan *app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
if(key == GLFW_KEY_LEFT_SHIFT){
if(action == GLFW_PRESS)
app->camera.MovementSpeed = 5.0f;
else if(action == GLFW_RELEASE)
app->camera.MovementSpeed = 2.5f;
}
}
void Vulkan::mouseCallback(GLFWwindow *window, double xpos, double ypos){
auto app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
if(app->firstMouse){
app->lastX = xpos;
app->lastY = ypos;
app->firstMouse = false;
}
float xoff = xpos - app->lastX;
float yoff = app->lastY - ypos;
app->lastX = xpos;
app->lastY = ypos;
app->camera.ProcessMouseMovement(xoff, yoff);
}
void Vulkan::scrollCallback(GLFWwindow *window, double /*x*/, double yoffset){
Vulkan *app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
app->camera.ProcessMouseScroll(static_cast<float>(yoffset));
}
}