Files
2025-04-05 15:04:30 +02:00

14 lines
303 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;
void main(){
// outColor = vec4(fragTexCoord, 0.0, 1.0);
outColor = texture(texSampler, fragTexCoord);
}