Files

190 lines
5.4 KiB
C

#include <stdio.h>
#include <unistd.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_events.h>
#include <math.h>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define DESIRED_IMAGE_CHANNELS 4
typedef struct Image{
int x;
int y;
int channels;
unsigned char* pixels;
} Image;
Image load_image(const char* filepath){
Image image;
image.pixels = stbi_load(filepath, &image.x, &image.y, &image.channels, DESIRED_IMAGE_CHANNELS);
return image;
}
void free_image(Image* image){
if(image->pixels) stbi_image_free(image->pixels);
}
SDL_Window* create_window(const char* title, int w, int h){
const SDL_InitFlags init_flags = SDL_INIT_VIDEO | SDL_INIT_EVENTS;
const SDL_WindowFlags window_flags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE;
SDL_Init(init_flags);
/* Used when a larger window is wanted, image displaying is dynamically calculated
int display_count;
SDL_DisplayID* displays = SDL_GetDisplays(&display_count);
if(display_count == 0){
printf("%s\n", SDL_GetError());
printf("Could not get any displays!");
exit(5);
}
const SDL_DisplayMode* mode = SDL_GetDesktopDisplayMode(displays[0]);
if(!mode){
printf("Failed to get display information!");
exit(6);
}
*/
SDL_Window* window = SDL_CreateWindow(title, w, h, window_flags);
SDL_SetWindowAspectRatio(window, (float)w / (float)h, (float)w / (float)h);
return window;
}
SDL_Surface* get_surface_from_window(SDL_Window* window){
return SDL_GetWindowSurface(window);
}
void draw_image(SDL_Surface* surface, Image* image){
SDL_Rect pixel = { 0, 0, 1, 1 };
int center_x = ((surface->w + 1) / 2 - 1);
int center_y = ((surface->h + 1) / 2 - 1);
int dst_x = center_x - image->x / 2;
int dst_y = center_y - image->y / 2;
for(int x = 0; x < image->x; x++){
pixel.x = dst_x + x;
for(int y = 0; y < image->y; y++){
pixel.y = dst_y + y;
const int current_pixel_idx = (y * image->x + x) * DESIRED_IMAGE_CHANNELS;
Uint32 color = SDL_MapSurfaceRGBA(surface,
image->pixels[current_pixel_idx + 0],
image->pixels[current_pixel_idx + 1],
image->pixels[current_pixel_idx + 2],
image->pixels[current_pixel_idx + 3]);
SDL_FillSurfaceRect(surface, &pixel, color);
}
}
}
int clamp(const int in, const int low, const int high){
return in < low ? low : in > high ? high : in;
}
int clamp_low(const int in, const int low){
return in < low ? low : in;
}
void on_wheel(SDL_Event* event, SDL_Window* window) {
int last_w, last_h;
SDL_GetWindowSize(window, &last_w, &last_h);
int step = event->wheel.y * 25;
int new_w = clamp_low(last_w + step, 50);
int new_h = new_w * last_h / last_w;
int dx = new_w - last_w;
int dy = new_h - last_h;
int x, y;
SDL_GetWindowPosition(window, &x, &y);
x -= dx / 2;
y -= dy / 2;
SDL_SetWindowPosition(window, x, y);
SDL_SetWindowSize(window, new_w, new_h);
}
int main(int argc, char** argv){
if(argc < 2){
printf("Usage: %s [image filepath]\n", argv[0]);
exit(1);
}
const char* filepath = argv[1];
if(access(filepath, F_OK) != 0){
printf("File does not exist!\n");
exit(2);
}
Image image = load_image(filepath);
if(image.pixels == NULL){
printf("Failed to load image!");
exit(3);
}
SDL_Window* window = create_window("SimpleImageViewer", image.x, image.y);
if(!window){
printf("Failed to create window!");
exit(4);
}
SDL_Surface* surface = get_surface_from_window(window);
if(!surface){
printf("Failed to get surface!");
exit(5);
}
draw_image(surface, &image);
free_image(&image);
SDL_UpdateWindowSurface(window);
bool drag_mouse = false;
int last_pointer_x = 0;
int last_pointer_y = 0;
SDL_Event event;
bool run = true;
while(run){
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_UP){
switch(event.key.key){
case SDLK_ESCAPE: case SDLK_SPACE: case SDLK_RETURN:
run = false;
break;
}
}
if(event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) run = false;
if(event.type == SDL_EVENT_MOUSE_BUTTON_DOWN && event.button.button == SDL_BUTTON_LEFT){
drag_mouse = true;
last_pointer_x = (int)event.button.x;
last_pointer_y = (int)event.button.y;
}
if(event.type == SDL_EVENT_MOUSE_BUTTON_UP && event.button.button == SDL_BUTTON_LEFT) drag_mouse = false;
if(event.type == SDL_EVENT_MOUSE_MOTION && drag_mouse){
int last_x, last_y;
SDL_GetWindowPosition(window, &last_x, &last_y);
SDL_SetWindowPosition(window, last_x + (int)event.button.x - last_pointer_x, last_y + (int)event.button.y - last_pointer_y);
}
if(event.type == SDL_EVENT_MOUSE_WHEEL){
on_wheel(&event, window);
}
}
}
SDL_DestroyWindow(window);
}