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18 Commits
49d32224af
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camera
| Author | SHA1 | Date | |
|---|---|---|---|
| 6bc2ea1650 | |||
| 318263051a | |||
| 01d558539d | |||
| 9e325ed1c8 | |||
| 76ea39b784 | |||
| ce8bc3a96b | |||
| 2f485d11e6 | |||
| a4a1847f95 | |||
| edc4931b67 | |||
| b458f432ff | |||
| 6d986f496e | |||
| 881a43177e | |||
| 80012fc7e7 | |||
| 45b362be82 | |||
| b1c47589bc | |||
| 997e32f9bf | |||
| 71be91d2b1 | |||
| 3562c0308a |
+22
-9
@@ -7,26 +7,41 @@ set(GLFW_USE_WAYLAND ON)
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find_package(Vulkan REQUIRED)
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find_package(Vulkan REQUIRED)
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find_package(glfw3 3.3 REQUIRED)
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find_package(glfw3 3.3 REQUIRED)
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# Suche nach dem glslc Compiler
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find_program(GLSLC glslc)
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find_program(GLSLC glslc)
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if(NOT GLSLC)
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if(NOT GLSLC)
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message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
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message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
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endif()
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endif()
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# Alle Shader-Dateien im Verzeichnis ./shaders sammeln
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/textures)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/models)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders)
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# Copy textures into cmake output
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file(GLOB TEXTURE_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/textures/*"
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)
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foreach(TEXTURE ${TEXTURE_FILES})
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file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/")
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endforeach()
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# Copy models into cmake output
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file(GLOB MODEL_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/models/*"
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)
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foreach(MODEL ${MODEL_FILES})
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file(COPY ${MODEL_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/models/")
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endforeach()
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# Copy shaders into cmake output
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file(GLOB SHADER_FILES
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file(GLOB SHADER_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
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)
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)
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|
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set(SPIRV_SHADERS "")
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foreach(SHADER ${SHADER_FILES})
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foreach(SHADER ${SHADER_FILES})
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# Dateiname extrahieren
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get_filename_component(SHADER_NAME ${SHADER} NAME)
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get_filename_component(SHADER_NAME ${SHADER} NAME)
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# Zielpfad für die kompilierten Shader im Build-Verzeichnis
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set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
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set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
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|
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# Custom Command zum Kompilieren des Shaders
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add_custom_command(
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add_custom_command(
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OUTPUT ${SPIRV}
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OUTPUT ${SPIRV}
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COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
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COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
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@@ -37,17 +52,15 @@ foreach(SHADER ${SHADER_FILES})
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list(APPEND SPIRV_SHADERS ${SPIRV})
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list(APPEND SPIRV_SHADERS ${SPIRV})
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endforeach()
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endforeach()
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# Custom Target, das alle Shader kompiliert
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add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
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add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
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# Das eigentliche Executable
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add_executable(vulkan_test
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add_executable(vulkan_test
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main.cpp
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main.cpp
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vulkan/vulkan_app.cpp
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vulkan/vulkan_app.cpp
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vulkan/vulkan_glfw_events.cpp
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vulkan/vulkan_app.hpp
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vulkan/vulkan_app.hpp
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)
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)
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|
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target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
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target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
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# Sicherstellen, dass die Shader vor dem Bauen des Executables kompiliert werden
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add_dependencies(vulkan_test compile_shaders)
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add_dependencies(vulkan_test compile_shaders)
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@@ -1,3 +1,3 @@
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# Vulkan_TestApp
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# Vulkan_TestApp
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Triangle Test App with Vulkan API strictly following documentation.
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Test App with Vulkan API strictly following documentation.
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@@ -0,0 +1,2 @@
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// Camera.cpp
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#include "camera.hpp"
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@@ -0,0 +1,71 @@
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// Camera.hpp
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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namespace vapp{
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enum Camera_Movement{
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FORWARD,
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BACKWARD,
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LEFT,
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RIGHT,
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UP,
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DOWN,
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};
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class Camera{
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public:
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float Yaw = -90.0f, Pitch = 0.0f;
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float MovementSpeed = 2.5f;
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float MouseSensitivity = 0.1f;
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float Zoom = 45.0f;
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glm::vec3 Position, Front, Up, Right, WorldUp;
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Camera(glm::vec3 pos = {0, 0, 3}, glm::vec3 up = {0, 1, 0})
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: Position(pos), WorldUp(up), Front({0, 0, -1}){ updateCameraVectors(); }
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|
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glm::mat4 GetViewMatrix(){
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return glm::lookAt(Position, Position + Front, Up);
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}
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void ProcessKeyboard(Camera_Movement dir, float dt){
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float v = MovementSpeed * dt;
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if(dir == FORWARD) Position += Front * v;
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if(dir == BACKWARD) Position -= Front * v;
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if(dir == LEFT) Position -= Right * v;
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if(dir == RIGHT) Position += Right * v;
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if(dir == UP) Position += Up * v;
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if(dir == DOWN) Position -= Up * v;
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}
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void ProcessMouseMovement(float xoff, float yoff, bool constrainPitch = true){
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xoff *= MouseSensitivity;
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yoff *= MouseSensitivity;
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Yaw += xoff;
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Pitch += yoff;
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if(constrainPitch){
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if(Pitch > 89.0f) Pitch = 89.0f;
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if(Pitch < -89.0f) Pitch = -89.0f;
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}
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updateCameraVectors();
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}
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void ProcessMouseScroll(float yoff){
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Zoom -= yoff;
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if(Zoom < 1.0f) Zoom = 1.0f;
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if(Zoom > 45.0f) Zoom = 45.0f;
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}
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private:
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void updateCameraVectors(){
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glm::vec3 f;
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f.x = cos(glm::radians(Yaw)) * cos(glm::radians(Pitch));
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f.y = sin(glm::radians(Pitch));
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f.z = sin(glm::radians(Yaw)) * cos(glm::radians(Pitch));
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Front = glm::normalize(f);
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Right = glm::normalize(glm::cross(Front, WorldUp));
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Up = glm::normalize(glm::cross(Right, Front));
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}
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};
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}
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@@ -1,13 +1,28 @@
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/**
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* Required external Libraries:
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* - Vulkan
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* - glfw
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* - glm
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* - stb
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* - tinyobjloader
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*/
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#define DEBUG 1
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#define DEBUG 1
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|
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#include <iostream>
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#include "vulkan/vulkan_app.hpp"
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#include "vulkan/vulkan_app.hpp"
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|
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int main(int argc, char **argv){
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int main(int argc, char **argv){
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std::cout << "Program path: " << argv[0] << std::endl;
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std::cout << "Program path: " << argv[0] << std::endl;
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try{
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try{
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vapp::Vulkan app;
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vapp::Vulkan app;
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app.run("Vulkan", 1200, 900);
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// app.MODEL_PATH = "models/SMG_Observatory/objects/AstroBaseA.obj";
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// app.TEXTURE_PATH = "models/SMG_Observatory/objects/AstroBaseA.png";
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|
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app.MODEL_PATH = "models/viking_room.obj";
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app.TEXTURE_PATH = "textures/viking_room.png";
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app.run("Vulkan", 800, 800);
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}
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}
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catch(const std::exception& e){
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catch(const std::exception& e){
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std::cerr << e.what() << std::endl;
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std::cerr << e.what() << std::endl;
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+16053
File diff suppressed because it is too large
Load Diff
+5
-1
@@ -1,9 +1,13 @@
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#version 450
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#version 450
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|
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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|
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layout(location = 0) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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|
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layout(binding = 1) uniform sampler2D texSampler;
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|
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void main(){
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void main(){
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outColor = vec4(fragColor, 1.0);
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// outColor = vec4(fragTexCoord, 0.0, 1.0);
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|
outColor = texture(texSampler, fragTexCoord);
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}
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}
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+6
-20
@@ -1,34 +1,20 @@
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#version 450
|
#version 450
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|
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layout(binding = 0) uniform UniformBufferObject{
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layout(set = 0, binding = 0) uniform UniformBufferObject{
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mat4 model;
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mat4 model;
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mat4 view;
|
mat4 view;
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mat4 proj;
|
mat4 proj;
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}ubo;
|
}ubo;
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|
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layout(location = 0) in vec2 inPosition;
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
|
layout(location = 1) in vec3 inColor;
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|
layout(location = 2) in vec2 inTexCoord;
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|
|
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layout(location = 0) out vec3 fragColor;
|
layout(location = 0) out vec3 fragColor;
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|
layout(location = 1) out vec2 fragTexCoord;
|
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/*
|
|
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vec2 positions[3] = vec2[](
|
|
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vec2(0.0, -0.5),
|
|
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vec2(0.5, 0.5),
|
|
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vec2(-0.5, 0.5)
|
|
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);
|
|
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|
|
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vec3 colors[3] = vec3[](
|
|
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vec3(0.0, 1.0, 1.0),
|
|
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vec3(0.0, 1.0, 0.0),
|
|
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vec3(0.0, 0.0, 1.0)
|
|
||||||
);
|
|
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*/
|
|
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|
|
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void main(){
|
void main(){
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// gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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// fragColor = colors[gl_VertexIndex];
|
|
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// gl_Position = vec4(inPosition, 0.0, 1.0);
|
|
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
|
|
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fragColor = inColor;
|
fragColor = inColor;
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|
fragTexCoord = inTexCoord;
|
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}
|
}
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|
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Binary file not shown.
|
After Width: | Height: | Size: 3.0 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 940 KiB |
+636
-97
File diff suppressed because it is too large
Load Diff
+119
-17
@@ -10,45 +10,50 @@
|
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|
|
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#define GLM_FORCE_RADIANS
|
#define GLM_FORCE_RADIANS
|
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#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
|
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
|
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|
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
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#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
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#include <glm/gtc/matrix_transform.hpp>
|
#include <glm/gtc/matrix_transform.hpp>
|
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|
#define GLM_ENABLE_EXPERIMENTAL
|
||||||
|
#include <glm/gtx/hash.hpp>
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <stdexcept>
|
|
||||||
#include <cstdlib>
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <limits>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include "../camera/camera.hpp"
|
||||||
|
|
||||||
namespace vapp{
|
namespace vapp{
|
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// Change here for other presentMode
|
// Change here for other presentMode
|
||||||
const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
|
const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||||
|
|
||||||
struct Vertex{
|
struct Vertex{
|
||||||
glm::vec2 pos;
|
glm::vec3 pos;
|
||||||
glm::vec3 color;
|
glm::vec3 color;
|
||||||
|
glm::vec2 texCoord;
|
||||||
|
|
||||||
static VkVertexInputBindingDescription getBindingDescription(){
|
static VkVertexInputBindingDescription getBindingDescription(){
|
||||||
VkVertexInputBindingDescription bindingDescription{};
|
VkVertexInputBindingDescription bindingDescription{};
|
||||||
|
|
||||||
bindingDescription.binding = 0;
|
bindingDescription.binding = 0;
|
||||||
bindingDescription.stride = sizeof(Vertex);
|
bindingDescription.stride = sizeof(Vertex);
|
||||||
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||||
|
|
||||||
return bindingDescription;
|
return bindingDescription;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions(){
|
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
|
||||||
std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
|
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
|
||||||
|
|
||||||
attributeDescriptions[0].binding = 0;
|
attributeDescriptions[0].binding = 0;
|
||||||
attributeDescriptions[0].location = 0;
|
attributeDescriptions[0].location = 0;
|
||||||
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
|
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||||
attributeDescriptions[0].offset = offsetof(Vertex, pos);
|
attributeDescriptions[0].offset = offsetof(Vertex, pos);
|
||||||
|
|
||||||
attributeDescriptions[1].binding = 0;
|
attributeDescriptions[1].binding = 0;
|
||||||
@@ -56,20 +61,38 @@ namespace vapp{
|
|||||||
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
|
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||||
attributeDescriptions[1].offset = offsetof(Vertex, color);
|
attributeDescriptions[1].offset = offsetof(Vertex, color);
|
||||||
|
|
||||||
|
attributeDescriptions[2].binding = 0;
|
||||||
|
attributeDescriptions[2].location = 2;
|
||||||
|
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
|
||||||
|
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
|
||||||
|
|
||||||
return attributeDescriptions;
|
return attributeDescriptions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool operator==(const Vertex& other) const{
|
||||||
|
return pos == other.pos && color == other.color && texCoord == other.texCoord;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: Remove
|
/*
|
||||||
const std::vector<Vertex> vertices = {
|
const std::vector<Vertex> vertices = {
|
||||||
{{-0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
|
{{-0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
|
||||||
{{0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}},
|
{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||||
{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
|
{{0.5f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
||||||
{{-0.5f, 0.5f}, {1.0f, 0.0f, 0.0f}}
|
{{-0.5f, 0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
||||||
|
|
||||||
|
{{-0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
|
||||||
|
{{0.5f, -0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||||
|
{{0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
||||||
|
{{-0.5f, 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
|
||||||
};
|
};
|
||||||
|
|
||||||
// uint16_t also possible -> change in vkCmdBindIndexBuffer also
|
// uint16_t also possible -> change in vkCmdBindIndexBuffer also
|
||||||
const std::vector<uint32_t> indices = { 0, 1, 2, 2, 3, 0 };
|
const std::vector<uint32_t> indices = {
|
||||||
|
0, 1, 2, 2, 3, 0,
|
||||||
|
4, 5, 6, 6, 7, 4
|
||||||
|
};
|
||||||
|
*/
|
||||||
// END Remove
|
// END Remove
|
||||||
|
|
||||||
struct UniformBufferObject{
|
struct UniformBufferObject{
|
||||||
@@ -99,7 +122,7 @@ namespace vapp{
|
|||||||
|
|
||||||
class Vulkan{
|
class Vulkan{
|
||||||
private:
|
private:
|
||||||
#pragma region Fields
|
#pragma region PrivateFields
|
||||||
GLFWwindow *window;
|
GLFWwindow *window;
|
||||||
uint32_t _width, _height;
|
uint32_t _width, _height;
|
||||||
|
|
||||||
@@ -138,6 +161,8 @@ namespace vapp{
|
|||||||
const int MAX_FRAMES_IN_FLIGHT = 2;
|
const int MAX_FRAMES_IN_FLIGHT = 2;
|
||||||
uint32_t currentFrame = 0;
|
uint32_t currentFrame = 0;
|
||||||
|
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
std::vector<uint32_t> indices;
|
||||||
VkBuffer vertexBuffer;
|
VkBuffer vertexBuffer;
|
||||||
VkDeviceMemory vertexBufferMemory;
|
VkDeviceMemory vertexBufferMemory;
|
||||||
VkBuffer indexBuffer;
|
VkBuffer indexBuffer;
|
||||||
@@ -149,10 +174,34 @@ namespace vapp{
|
|||||||
|
|
||||||
VkDescriptorPool descriptorPool;
|
VkDescriptorPool descriptorPool;
|
||||||
std::vector<VkDescriptorSet> descriptorSets;
|
std::vector<VkDescriptorSet> descriptorSets;
|
||||||
|
|
||||||
|
int32_t mipLevels;
|
||||||
|
VkImage textureImage;
|
||||||
|
VkDeviceMemory textureImageMemory;
|
||||||
|
|
||||||
|
VkImageView textureImageView;
|
||||||
|
VkSampler textureSampler;
|
||||||
|
|
||||||
|
VkImage depthImage;
|
||||||
|
VkDeviceMemory depthImageMemory;
|
||||||
|
VkImageView depthImageView;
|
||||||
|
|
||||||
|
VkImage colorImage;
|
||||||
|
VkDeviceMemory colorImageMemory;
|
||||||
|
VkImageView colorImageView;
|
||||||
|
|
||||||
|
#pragma region GLFWFunctions
|
||||||
|
static void mouseCallback(GLFWwindow *win, double xpos, double ypos);
|
||||||
|
static void scrollCallback(GLFWwindow *win, double xoffset, double yoffset);
|
||||||
|
void processInput();
|
||||||
|
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma endregion
|
||||||
|
#pragma region PrivateFunctions
|
||||||
bool checkValidationLayerSupport();
|
bool checkValidationLayerSupport();
|
||||||
std::vector<const char*> getRequiredExtensions();
|
std::vector<const char*> getRequiredExtensions();
|
||||||
|
VkSampleCountFlagBits getMaxUsableSampleCount();
|
||||||
|
|
||||||
void createInstance();
|
void createInstance();
|
||||||
void setupDebugMessenger();
|
void setupDebugMessenger();
|
||||||
@@ -172,11 +221,33 @@ namespace vapp{
|
|||||||
void createGraphicsPipeline();
|
void createGraphicsPipeline();
|
||||||
VkShaderModule createShaderModule(const std::vector<char>& code);
|
VkShaderModule createShaderModule(const std::vector<char>& code);
|
||||||
void createRenderPass();
|
void createRenderPass();
|
||||||
void createFrameBuffers();
|
void createFramebuffers();
|
||||||
void createCommandPool();
|
void createCommandPool();
|
||||||
|
VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling,
|
||||||
|
VkFormatFeatureFlags features);
|
||||||
|
VkFormat findDepthFormat();
|
||||||
|
void createColorResources();
|
||||||
|
void createDepthResources();
|
||||||
|
VkCommandBuffer beginSingleTimeCommands();
|
||||||
|
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
|
||||||
|
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout,
|
||||||
|
uint32_t mipLevels);
|
||||||
|
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
|
||||||
|
void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
|
||||||
|
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
|
||||||
|
VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
|
||||||
|
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight,
|
||||||
|
uint32_t mipLevels);
|
||||||
|
void createTextureImage();
|
||||||
|
VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
|
||||||
|
void createTextureImageView();
|
||||||
|
void createTextureSampler();
|
||||||
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
||||||
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
|
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
|
||||||
|
VkBuffer& buffer, VkDeviceMemory& bufferMemory);
|
||||||
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||||
|
void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||||
|
void loadModel();
|
||||||
void createVertexBuffer();
|
void createVertexBuffer();
|
||||||
void createIndexBuffer();
|
void createIndexBuffer();
|
||||||
void createUniformBuffers();
|
void createUniformBuffers();
|
||||||
@@ -193,8 +264,10 @@ namespace vapp{
|
|||||||
void initVulkan();
|
void initVulkan();
|
||||||
void mainLoop();
|
void mainLoop();
|
||||||
void cleanup();
|
void cleanup();
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
#pragma region PublicFields
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
const bool enableValidationLayers = true;
|
const bool enableValidationLayers = true;
|
||||||
#else
|
#else
|
||||||
@@ -202,9 +275,38 @@ namespace vapp{
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
bool framebufferResized = false;
|
bool framebufferResized = false;
|
||||||
|
std::string MODEL_PATH;
|
||||||
|
std::string TEXTURE_PATH;
|
||||||
|
|
||||||
|
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
|
||||||
|
Camera camera;
|
||||||
|
float yaw = -90.0f;
|
||||||
|
float pitch = 0.0f;
|
||||||
|
float lastX = 0.0f, lastY = 0.0f;
|
||||||
|
bool firstMouse = true;
|
||||||
|
float deltaTime = 0.0f, lastFrame = 0.0f;
|
||||||
|
|
||||||
|
glm::vec3 cameraPos = glm::vec3(2.0f, 2.0f, 2.0f);
|
||||||
|
glm::vec3 cameraFront = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||||
|
glm::vec3 cameraUp = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region PublicFunctions
|
||||||
void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
|
void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
|
||||||
|
#pragma endregion
|
||||||
};
|
};
|
||||||
} // vapp
|
} // vapp
|
||||||
|
|
||||||
|
namespace std{
|
||||||
|
template <>
|
||||||
|
struct hash<vapp::Vertex>{
|
||||||
|
size_t operator()(vapp::Vertex const& vertex) const{
|
||||||
|
return ((hash<glm::vec3>()(vertex.pos) ^
|
||||||
|
(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
|
||||||
|
(hash<glm::vec2>()(vertex.texCoord) << 1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif //VULKAN_APP_H
|
#endif //VULKAN_APP_H
|
||||||
|
|||||||
@@ -0,0 +1,51 @@
|
|||||||
|
#include "vulkan_app.hpp"
|
||||||
|
|
||||||
|
namespace vapp{
|
||||||
|
void Vulkan::processInput(){
|
||||||
|
float currentFrame = static_cast<float>(glfwGetTime());
|
||||||
|
deltaTime = currentFrame - lastFrame;
|
||||||
|
lastFrame = currentFrame;
|
||||||
|
|
||||||
|
if(glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
|
||||||
|
camera.ProcessKeyboard(FORWARD, deltaTime);
|
||||||
|
if(glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
|
||||||
|
camera.ProcessKeyboard(BACKWARD, deltaTime);
|
||||||
|
if(glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
|
||||||
|
camera.ProcessKeyboard(LEFT, deltaTime);
|
||||||
|
if(glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
|
||||||
|
camera.ProcessKeyboard(RIGHT, deltaTime);
|
||||||
|
if(glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
||||||
|
camera.ProcessKeyboard(UP, deltaTime);
|
||||||
|
if(glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
|
||||||
|
camera.ProcessKeyboard(DOWN, deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vulkan::keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods){
|
||||||
|
Vulkan *app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
|
||||||
|
if(key == GLFW_KEY_LEFT_SHIFT){
|
||||||
|
if(action == GLFW_PRESS)
|
||||||
|
app->camera.MovementSpeed = 5.0f;
|
||||||
|
else if(action == GLFW_RELEASE)
|
||||||
|
app->camera.MovementSpeed = 2.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vulkan::mouseCallback(GLFWwindow *window, double xpos, double ypos){
|
||||||
|
auto app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
|
||||||
|
if(app->firstMouse){
|
||||||
|
app->lastX = xpos;
|
||||||
|
app->lastY = ypos;
|
||||||
|
app->firstMouse = false;
|
||||||
|
}
|
||||||
|
float xoff = xpos - app->lastX;
|
||||||
|
float yoff = app->lastY - ypos;
|
||||||
|
app->lastX = xpos;
|
||||||
|
app->lastY = ypos;
|
||||||
|
app->camera.ProcessMouseMovement(xoff, yoff);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vulkan::scrollCallback(GLFWwindow *window, double /*x*/, double yoffset){
|
||||||
|
Vulkan *app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
|
||||||
|
app->camera.ProcessMouseScroll(static_cast<float>(yoffset));
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user