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| 8e0234c1fb | |||
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| aa91619805 | |||
| 24a6e0086b | |||
| 5a241c546e |
+17
-9
@@ -7,26 +7,37 @@ set(GLFW_USE_WAYLAND ON)
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find_package(Vulkan REQUIRED)
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find_package(Vulkan REQUIRED)
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find_package(glfw3 3.3 REQUIRED)
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find_package(glfw3 3.3 REQUIRED)
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# Suche nach dem glslc Compiler
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find_program(GLSLC glslc)
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find_program(GLSLC glslc)
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if(NOT GLSLC)
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if(NOT GLSLC)
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message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
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message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
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endif()
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endif()
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|
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# Alle Shader-Dateien im Verzeichnis ./shaders sammeln
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# Copy textures into cmake output
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file(GLOB TEXTURE_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/textures/*"
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)
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foreach(TEXTURE ${TEXTURE_FILES})
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file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/")
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endforeach()
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||||||
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# Copy models into cmake output
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file(GLOB MODEL_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/models/*"
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)
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foreach(MODEL ${MODEL_FILES})
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file(COPY ${MODEL_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/models/")
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endforeach()
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# Copy shaders into cmake output
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file(GLOB SHADER_FILES
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file(GLOB SHADER_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
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)
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)
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|
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set(SPIRV_SHADERS "")
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foreach(SHADER ${SHADER_FILES})
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foreach(SHADER ${SHADER_FILES})
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# Dateiname extrahieren
|
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get_filename_component(SHADER_NAME ${SHADER} NAME)
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get_filename_component(SHADER_NAME ${SHADER} NAME)
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# Zielpfad für die kompilierten Shader im Build-Verzeichnis
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set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
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set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
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# Custom Command zum Kompilieren des Shaders
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add_custom_command(
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add_custom_command(
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OUTPUT ${SPIRV}
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OUTPUT ${SPIRV}
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COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
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COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
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@@ -37,10 +48,8 @@ foreach(SHADER ${SHADER_FILES})
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list(APPEND SPIRV_SHADERS ${SPIRV})
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list(APPEND SPIRV_SHADERS ${SPIRV})
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endforeach()
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endforeach()
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|
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# Custom Target, das alle Shader kompiliert
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add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
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add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
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# Das eigentliche Executable
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add_executable(vulkan_test
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add_executable(vulkan_test
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main.cpp
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main.cpp
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vulkan/vulkan_app.cpp
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vulkan/vulkan_app.cpp
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@@ -49,5 +58,4 @@ add_executable(vulkan_test
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|
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target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
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target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
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|
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# Sicherstellen, dass die Shader vor dem Bauen des Executables kompiliert werden
|
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add_dependencies(vulkan_test compile_shaders)
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add_dependencies(vulkan_test compile_shaders)
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@@ -1,3 +1,3 @@
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# Vulkan_TestApp
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# Vulkan_TestApp
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Triangle Test App with Vulkan API strictly following documentation.
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Test App with Vulkan API strictly following documentation.
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@@ -1,12 +1,25 @@
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|
/**
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* Required external Libraries:
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* - Vulkan
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* - glfw
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* - glm
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* - stb
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* - tinyobjloader
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*/
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#define DEBUG 1
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#define DEBUG 1
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|
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#include <iostream>
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#include "vulkan/vulkan_app.hpp"
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#include "vulkan/vulkan_app.hpp"
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|
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int main(){
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int main(int argc, char **argv){
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std::cout << "Program path: " << argv[0] << std::endl;
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try{
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try{
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vapp::Vulkan app;
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vapp::Vulkan app;
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app.run("Vulkan", 1200, 900);
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app.MODEL_PATH = "models/viking_room.obj";
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app.TEXTURE_PATH = "textures/viking_room.png";
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|
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app.run("Vulkan", 800, 800);
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}
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}
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catch(const std::exception& e){
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catch(const std::exception& e){
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std::cerr << e.what() << std::endl;
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std::cerr << e.what() << std::endl;
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+16053
File diff suppressed because it is too large
Load Diff
+5
-1
@@ -1,9 +1,13 @@
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#version 450
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#version 450
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|
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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|
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layout(location = 0) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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|
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layout(binding = 1) uniform sampler2D texSampler;
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|
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void main(){
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void main(){
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outColor = vec4(fragColor, 1.0);
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// outColor = vec4(fragTexCoord, 0.0, 1.0);
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outColor = texture(texSampler, fragTexCoord);
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}
|
}
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+14
-14
@@ -1,20 +1,20 @@
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#version 450
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#version 450
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|
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|
layout(set = 0, binding = 0) uniform UniformBufferObject{
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mat4 model;
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mat4 view;
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mat4 proj;
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|
}ubo;
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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|
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layout(location = 0) out vec3 fragColor;
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layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(0.0, 1.0, 1.0),
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vec3(0.0, 1.0, 0.0),
|
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vec3(0.0, 0.0, 1.0)
|
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);
|
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|
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void main(){
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void main(){
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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fragColor = colors[gl_VertexIndex];
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 3.0 MiB |
Binary file not shown.
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After Width: | Height: | Size: 940 KiB |
+799
-64
File diff suppressed because it is too large
Load Diff
+236
-86
@@ -8,125 +8,275 @@
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#define GLFW_INCLUDE_VULKAN
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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|
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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|
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#include <iostream>
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#include <iostream>
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#include <stdexcept>
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#include <cstdlib>
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#include <cstring>
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#include <cstring>
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#include <cstdint>
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#include <cstdint>
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#include <vector>
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#include <vector>
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#include <optional>
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#include <optional>
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#include <set>
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#include <set>
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#include <limits>
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#include <algorithm>
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||||||
#include <fstream>
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#include <fstream>
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#include <array>
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|
#include <chrono>
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#include <unordered_map>
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||||||
|
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namespace vapp{
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namespace vapp{
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|
// Change here for other presentMode
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const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
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|
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// Change here for other presentMode
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struct Vertex{
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const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
|
glm::vec3 pos;
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|
glm::vec3 color;
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|
glm::vec2 texCoord;
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||||||
|
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typedef struct _QueueFamilyIndices{
|
static VkVertexInputBindingDescription getBindingDescription(){
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std::optional<uint32_t> graphicsFamily;
|
VkVertexInputBindingDescription bindingDescription{};
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std::optional<uint32_t> presentFamily;
|
|
||||||
|
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bool isComplete(){
|
bindingDescription.binding = 0;
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return graphicsFamily.has_value();
|
bindingDescription.stride = sizeof(Vertex);
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}
|
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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} QueueFamilyIndices;
|
|
||||||
|
|
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typedef struct{
|
return bindingDescription;
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VkSurfaceCapabilitiesKHR capabilities;
|
}
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std::vector<VkSurfaceFormatKHR> formats;
|
|
||||||
std::vector<VkPresentModeKHR> presentModes;
|
|
||||||
} SwapChainSupportDetails;
|
|
||||||
|
|
||||||
static std::vector<char> readFile(const std::string &filename);
|
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
|
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|
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
|
||||||
|
|
||||||
class Vulkan{
|
attributeDescriptions[0].binding = 0;
|
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private:
|
attributeDescriptions[0].location = 0;
|
||||||
#pragma region Fields
|
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||||
GLFWwindow *window;
|
attributeDescriptions[0].offset = offsetof(Vertex, pos);
|
||||||
uint32_t _width, _height;
|
|
||||||
|
|
||||||
VkInstance instance;
|
attributeDescriptions[1].binding = 0;
|
||||||
VkDebugUtilsMessengerEXT debugMessenger;
|
attributeDescriptions[1].location = 1;
|
||||||
|
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||||
|
attributeDescriptions[1].offset = offsetof(Vertex, color);
|
||||||
|
|
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VkSurfaceKHR surface;
|
attributeDescriptions[2].binding = 0;
|
||||||
|
attributeDescriptions[2].location = 2;
|
||||||
|
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
|
||||||
|
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
|
||||||
|
|
||||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
return attributeDescriptions;
|
||||||
VkDevice device;
|
}
|
||||||
|
|
||||||
VkQueue graphicsQueue;
|
bool operator==(const Vertex &other) const{
|
||||||
VkQueue presentQueue;
|
return pos == other.pos && color == other.color && texCoord == other.texCoord;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
VkSwapchainKHR swapChain;
|
/*
|
||||||
std::vector<VkImage> swapChainImages;
|
const std::vector<Vertex> vertices = {
|
||||||
VkFormat swapChainImageFormat;
|
{{-0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
|
||||||
VkExtent2D swapChainExtent;
|
{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||||
|
{{0.5f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
||||||
|
{{-0.5f, 0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
||||||
|
|
||||||
std::vector<VkImageView> swapChainImageViews;
|
{{-0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
|
||||||
|
{{0.5f, -0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||||
|
{{0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
||||||
|
{{-0.5f, 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
|
||||||
|
};
|
||||||
|
|
||||||
VkRenderPass renderPass;
|
// uint16_t also possible -> change in vkCmdBindIndexBuffer also
|
||||||
VkPipelineLayout pipelineLayout;
|
const std::vector<uint32_t> indices = {
|
||||||
|
0, 1, 2, 2, 3, 0,
|
||||||
|
4, 5, 6, 6, 7, 4
|
||||||
|
};
|
||||||
|
*/
|
||||||
|
// END Remove
|
||||||
|
|
||||||
VkPipeline graphicsPipeline;
|
struct UniformBufferObject{
|
||||||
|
alignas(16) glm::mat4 model;
|
||||||
|
alignas(16) glm::mat4 view;
|
||||||
|
alignas(16) glm::mat4 proj;
|
||||||
|
};
|
||||||
|
|
||||||
VkCommandPool commandPool;
|
struct QueueFamilyIndices{
|
||||||
std::vector<VkCommandBuffer> commandBuffers;
|
std::optional<uint32_t> graphicsFamily;
|
||||||
|
std::optional<uint32_t> presentFamily;
|
||||||
|
|
||||||
std::vector<VkSemaphore> imageAvailableSemaphores, renderFinishedSemaphores;
|
bool isComplete(){
|
||||||
std::vector<VkFence> inFlightFences;
|
return graphicsFamily.has_value();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
std::vector<VkFramebuffer> swapChainFramebuffers;
|
struct SwapChainSupportDetails{
|
||||||
|
VkSurfaceCapabilitiesKHR capabilities;
|
||||||
|
std::vector<VkSurfaceFormatKHR> formats;
|
||||||
|
std::vector<VkPresentModeKHR> presentModes;
|
||||||
|
};
|
||||||
|
|
||||||
const int MAX_FRAMES_IN_FLIGHT = 2;
|
static std::vector<char> readFile(const std::string& filename);
|
||||||
uint32_t currentFrame = 0;
|
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescription();
|
||||||
|
|
||||||
|
|
||||||
|
class Vulkan{
|
||||||
|
private:
|
||||||
|
#pragma region PrivateFields
|
||||||
|
GLFWwindow *window;
|
||||||
|
uint32_t _width, _height;
|
||||||
|
|
||||||
|
VkInstance instance;
|
||||||
|
VkDebugUtilsMessengerEXT debugMessenger;
|
||||||
|
|
||||||
|
VkSurfaceKHR surface;
|
||||||
|
|
||||||
|
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||||
|
VkDevice device;
|
||||||
|
|
||||||
|
VkQueue graphicsQueue;
|
||||||
|
VkQueue presentQueue;
|
||||||
|
|
||||||
|
VkSwapchainKHR swapChain;
|
||||||
|
std::vector<VkImage> swapChainImages;
|
||||||
|
VkFormat swapChainImageFormat;
|
||||||
|
VkExtent2D swapChainExtent;
|
||||||
|
|
||||||
|
std::vector<VkImageView> swapChainImageViews;
|
||||||
|
|
||||||
|
VkRenderPass renderPass;
|
||||||
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
|
VkPipelineLayout pipelineLayout;
|
||||||
|
|
||||||
|
VkPipeline graphicsPipeline;
|
||||||
|
|
||||||
|
VkCommandPool commandPool;
|
||||||
|
std::vector<VkCommandBuffer> commandBuffers;
|
||||||
|
|
||||||
|
std::vector<VkSemaphore> imageAvailableSemaphores, renderFinishedSemaphores;
|
||||||
|
std::vector<VkFence> inFlightFences;
|
||||||
|
|
||||||
|
std::vector<VkFramebuffer> swapChainFramebuffers;
|
||||||
|
|
||||||
|
const int MAX_FRAMES_IN_FLIGHT = 2;
|
||||||
|
uint32_t currentFrame = 0;
|
||||||
|
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
std::vector<uint32_t> indices;
|
||||||
|
VkBuffer vertexBuffer;
|
||||||
|
VkDeviceMemory vertexBufferMemory;
|
||||||
|
VkBuffer indexBuffer;
|
||||||
|
VkDeviceMemory indexBufferMemory;
|
||||||
|
|
||||||
|
std::vector<VkBuffer> uniformBuffers;
|
||||||
|
std::vector<VkDeviceMemory> uniformBuffersMemory;
|
||||||
|
std::vector<void*> uniformBuffersMapped;
|
||||||
|
|
||||||
|
VkDescriptorPool descriptorPool;
|
||||||
|
std::vector<VkDescriptorSet> descriptorSets;
|
||||||
|
|
||||||
|
int32_t mipLevels;
|
||||||
|
VkImage textureImage;
|
||||||
|
VkDeviceMemory textureImageMemory;
|
||||||
|
|
||||||
|
VkImageView textureImageView;
|
||||||
|
VkSampler textureSampler;
|
||||||
|
|
||||||
|
VkImage depthImage;
|
||||||
|
VkDeviceMemory depthImageMemory;
|
||||||
|
VkImageView depthImageView;
|
||||||
|
|
||||||
|
VkImage colorImage;
|
||||||
|
VkDeviceMemory colorImageMemory;
|
||||||
|
VkImageView colorImageView;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
#pragma region PrivateFunctions
|
||||||
|
bool checkValidationLayerSupport();
|
||||||
|
std::vector<const char*> getRequiredExtensions();
|
||||||
|
VkSampleCountFlagBits getMaxUsableSampleCount();
|
||||||
|
|
||||||
bool checkValidationLayerSupport();
|
void createInstance();
|
||||||
std::vector<const char*> getRequiredExtensions();
|
void setupDebugMessenger();
|
||||||
|
void pickPhysicalDevice();
|
||||||
void createInstance();
|
void createLogicalDevice();
|
||||||
void setupDebugMessenger();
|
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
|
||||||
void pickPhysicalDevice();
|
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
|
||||||
void createLogicalDevice();
|
bool isDeviceSuitable(VkPhysicalDevice device);
|
||||||
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
|
void createSurface();
|
||||||
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
|
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
|
||||||
bool isDeviceSuitable(VkPhysicalDevice device);
|
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
|
||||||
void createSurface();
|
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes);
|
||||||
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
|
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
|
||||||
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
|
void createSwapChain();
|
||||||
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes);
|
void createImageViews();
|
||||||
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
|
void createDescriptorSetLayout();
|
||||||
void createSwapChain();
|
void createGraphicsPipeline();
|
||||||
void createImageViews();
|
VkShaderModule createShaderModule(const std::vector<char>& code);
|
||||||
void createGraphicsPipeline();
|
void createRenderPass();
|
||||||
VkShaderModule createShaderModule(const std::vector<char> &code);
|
void createFramebuffers();
|
||||||
void createRenderPass();
|
void createCommandPool();
|
||||||
void createFrameBuffers();
|
VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
|
||||||
void createCommandPool();
|
VkFormat findDepthFormat();
|
||||||
void createCommandBuffers();
|
void createColorResources();
|
||||||
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
|
void createDepthResources();
|
||||||
void createSyncObjects();
|
VkCommandBuffer beginSingleTimeCommands();
|
||||||
void drawFrame();
|
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
|
||||||
void cleanupSwapChain();
|
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels);
|
||||||
void recreateSwapChain();
|
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
|
||||||
void initWindow(const char* windowName);
|
void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory);
|
||||||
void initVulkan();
|
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels);
|
||||||
void mainLoop();
|
void createTextureImage();
|
||||||
void cleanup();
|
VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
|
||||||
|
void createTextureImageView();
|
||||||
public:
|
void createTextureSampler();
|
||||||
#ifdef DEBUG
|
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
||||||
|
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
|
||||||
|
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||||
|
void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||||
|
void loadModel();
|
||||||
|
void createVertexBuffer();
|
||||||
|
void createIndexBuffer();
|
||||||
|
void createUniformBuffers();
|
||||||
|
void createDescriptorPool();
|
||||||
|
void createDescriptorSets();
|
||||||
|
void createCommandBuffers();
|
||||||
|
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
|
||||||
|
void createSyncObjects();
|
||||||
|
void updateUniformBuffer(uint32_t currentFrame);
|
||||||
|
void drawFrame();
|
||||||
|
void cleanupSwapChain();
|
||||||
|
void recreateSwapChain();
|
||||||
|
void initWindow(const char *windowName);
|
||||||
|
void initVulkan();
|
||||||
|
void mainLoop();
|
||||||
|
void cleanup();
|
||||||
|
#pragma endregion
|
||||||
|
public:
|
||||||
|
#pragma region PublicFields
|
||||||
|
#ifdef DEBUG
|
||||||
const bool enableValidationLayers = true;
|
const bool enableValidationLayers = true;
|
||||||
#else
|
#else
|
||||||
const bool enableValidationLayers = false;
|
const bool enableValidationLayers = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
bool framebufferResized = false;
|
bool framebufferResized = false;
|
||||||
|
std::string MODEL_PATH;
|
||||||
|
std::string TEXTURE_PATH;
|
||||||
|
|
||||||
void run(const char* windowName, const uint32_t width = 800, const uint32_t height = 600);
|
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
};
|
#pragma endregion
|
||||||
|
#pragma region PublicFunctions
|
||||||
|
void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
|
||||||
|
#pragma endregion
|
||||||
|
};
|
||||||
} // vapp
|
} // vapp
|
||||||
|
|
||||||
|
namespace std{
|
||||||
|
template<> struct hash<vapp::Vertex>{
|
||||||
|
size_t operator()(vapp::Vertex const &vertex) const{
|
||||||
|
return ((hash<glm::vec3>()(vertex.pos) ^
|
||||||
|
(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
|
||||||
|
(hash<glm::vec2>()(vertex.texCoord) << 1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif //VULKAN_APP_H
|
#endif //VULKAN_APP_H
|
||||||
|
|||||||
Reference in New Issue
Block a user