Compare commits

..

29 Commits

Author SHA1 Message Date
t ce8bc3a96b Implemented Maximal MSAA 2025-04-07 18:01:31 +02:00
t 2f485d11e6 Implemented Mipmaps 2025-04-07 17:31:34 +02:00
Ano-sys a4a1847f95 Now Models can be loaded 2025-04-06 00:36:45 +02:00
Ano-sys edc4931b67 Removed transitionImageLayout call in createDepthResources because renderPass takes care of this implicitly 2025-04-05 23:41:22 +02:00
Ano-sys b458f432ff Implemented Depth Buffering 2025-04-05 23:37:38 +02:00
Ano-sys 6d986f496e Image is projected onto the sqaure now 2025-04-05 15:04:30 +02:00
Ano-sys 881a43177e Example image of percy 2025-04-05 15:03:36 +02:00
Ano-sys 80012fc7e7 Implemented Sampler with Clamp to Edge (because I like this) and anisotrpic filtering to the graphics cards max 2025-04-05 14:40:32 +02:00
Ano-sys 45b362be82 Texture mapping functionallity implemented 2025-04-05 14:01:42 +02:00
Ano-sys b1c47589bc Added library requirements info at the top 2025-04-05 14:00:50 +02:00
Ano-sys 997e32f9bf Added entries to copy textures to cmake output dir 2025-04-05 14:00:19 +02:00
Ano-sys 71be91d2b1 Added set = 0 to layout for ubo 2025-04-04 18:05:35 +02:00
Ano-sys 3562c0308a Altered readme 2025-04-04 18:05:08 +02:00
Ano-sys 49d32224af added alignas(16) for right 16 byte offsets 2025-04-04 18:04:38 +02:00
Ano-sys cf88fecf08 Altered glm::rotate parameters 2025-04-04 18:03:31 +02:00
Ano-sys 8e0234c1fb Printing programpath added 2025-04-04 18:02:53 +02:00
Ano-sys e2e84eb42c The Square is rotating, oh damn vulkan 2025-04-04 16:29:13 +02:00
Ano-sys aa91619805 Static index buffering 2025-04-04 01:03:05 +02:00
Ano-sys 24a6e0086b Dynamic 2025-04-04 00:46:15 +02:00
Ano-sys 5a241c546e Added vertex buffer and staging buffers 2025-04-04 00:45:58 +02:00
Ano-sys 5944a08abc Added resizing + swap chain recreation 2025-04-03 23:00:32 +02:00
Ano-sys 811b5e0ae6 Added full sync for buffers 2025-04-03 22:00:21 +02:00
Ano-sys 4288c6fa08 Added shader compilation to cmake 2025-04-03 21:38:28 +02:00
Ano-sys b0d5f9014f Added shader compilation to cmake 2025-04-03 21:38:03 +02:00
Ano-sys 43ef6684e9 removed unnecessarities 2025-04-03 18:59:46 +02:00
Ano-sys 498b7594b7 Window Name setable through app.run(...) 2025-04-03 18:56:00 +02:00
Ano-sys 847d39906d Reorganized files 2025-04-03 18:24:52 +02:00
Ano-sys 427873e86d Reorganized files 2025-04-03 18:24:31 +02:00
Ano-sys 6f7d500ce8 Reorganized files 2025-04-03 18:24:26 +02:00
14 changed files with 18079 additions and 942 deletions
+50 -2
View File
@@ -7,7 +7,55 @@ set(GLFW_USE_WAYLAND ON)
find_package(Vulkan REQUIRED)
find_package(glfw3 3.3 REQUIRED)
add_executable(vulkan_test main.cpp.old
main.cpp)
find_program(GLSLC glslc)
if(NOT GLSLC)
message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
endif()
# Copy textures into cmake output
file(GLOB TEXTURE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/textures/*"
)
foreach(TEXTURE ${TEXTURE_FILES})
file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/")
endforeach()
# Copy models into cmake output
file(GLOB MODEL_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/models/*"
)
foreach(MODEL ${MODEL_FILES})
file(COPY ${MODEL_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/models/")
endforeach()
# Copy shaders into cmake output
file(GLOB SHADER_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
)
foreach(SHADER ${SHADER_FILES})
get_filename_component(SHADER_NAME ${SHADER} NAME)
set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
DEPENDS ${SHADER}
COMMENT "Compiling ${SHADER_NAME}"
)
list(APPEND SPIRV_SHADERS ${SPIRV})
endforeach()
add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
add_executable(vulkan_test
main.cpp
vulkan/vulkan_app.cpp
vulkan/vulkan_app.hpp
)
target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
add_dependencies(vulkan_test compile_shaders)
+1 -1
View File
@@ -1,3 +1,3 @@
# Vulkan_TestApp
Triangle Test App with Vulkan API strictly following documentation.
Test App with Vulkan API strictly following documentation.
+15 -920
View File
@@ -1,930 +1,25 @@
//
// Created by timo on 28.03.25.
//
/**
* Required external Libraries:
* - Vulkan
* - glfw
* - glm
* - stb
* - tinyobjloader
*/
#define DEBUG 1
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include "vulkan/vulkan_app.hpp"
#include <iostream>
#include <stdexcept>
#include <cstdlib>
#include <cstring>
#include <cstdint>
#include <vector>
#include <optional>
#include <set>
#include <limits>
#include <algorithm>
#include <fstream>
#ifdef DEBUG
const bool enableValidationLayers = true;
#else
const bool enableValidationLayers = false;
#endif
const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
typedef struct {
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool isComplete(){
return graphicsFamily.has_value();
}
} QueueFamilyIndices;
typedef struct{
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
} SwapChainSupportDetails;
const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
bool checkValidationLayerSupport(){
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for(const char* layerName : validationLayers){
bool layerFound = false;
for(const auto& layerProperties : availableLayers){
if(strcmp(layerName, layerProperties.layerName) == 0){
layerFound = true;
break;
}
}
if(!layerFound) return false;
}
return true;
}
std::vector<const char*> getRequiredExtensions(){
uint32_t glfwExtensionCount = 0;
const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
if(enableValidationLayers) extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
return extensions;
}
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData){
std::cerr << "Validation Layer: " << pCallbackData->pMessage << std::endl;
return VK_FALSE;
}
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugUtilsMessengerEXT *pDebugMessenger){
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
if(func == nullptr) return VK_ERROR_EXTENSION_NOT_PRESENT;
if(func == nullptr) return VK_ERROR_EXTENSION_NOT_PRESENT;
return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
}
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks *pAllocator){
if(auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); func != nullptr){
func(instance, debugMessenger, pAllocator);
}
}
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT &createInfo){
createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
// set which type of messages the callback is notified about
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = debugCallback;
}
static std::vector<char> readFile(const std::string &filename){
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if(!file.is_open()){
throw std::runtime_error("Func: readFile\nError: Failed to open file!");
}
size_t fileSize = (size_t)file.tellg();
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
return buffer;
}
class TriangleApp{
private:
GLFWwindow *window;
uint32_t _width, _height;
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
VkSurfaceKHR surface;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;
VkQueue graphicsQueue;
VkQueue presentQueue;
VkSwapchainKHR swapChain;
std::vector<VkImage> swapChainImages;
VkFormat swapChainImageFormat;
VkExtent2D swapChainExtent;
std::vector<VkImageView> swapChainImageViews;
VkRenderPass renderPass;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
VkCommandPool commandPool;
VkCommandBuffer commandBuffer;
VkSemaphore imageAvailableSemaphore, renderFinishedSemaphore;
VkFence inFlightFence;
std::vector<VkFramebuffer> swapChainFramebuffers;
void createInstance(){
if(enableValidationLayers && !checkValidationLayerSupport()){
throw std::runtime_error("Func: createInstance\nError: Validation Layers requested, but not available!\n");
}
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Triangle App";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
std::vector<const char*> glfwExtensions = getRequiredExtensions();
createInfo.enabledExtensionCount = static_cast<uint32_t>(glfwExtensions.size());
createInfo.ppEnabledExtensionNames = glfwExtensions.data();
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{};
if(enableValidationLayers){
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
populateDebugMessengerCreateInfo(debugCreateInfo);
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
}
else{
createInfo.enabledLayerCount = 0;
createInfo.pNext = nullptr;
}
if(vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS){
throw std::runtime_error("Func: createInstance\nError: Failed to create Instance!\n");
}
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionCount);
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
if(enableValidationLayers){
std::cout << "Available Extensions (" << extensionCount << "):\n";
for(VkExtensionProperties extension : extensions){
std::cout << '\t' << extension.extensionName << '\n';
}
}
}
void setupDebugMessenger(){
if(!enableValidationLayers) return;
VkDebugUtilsMessengerCreateInfoEXT createInfo{};
populateDebugMessengerCreateInfo(createInfo);
if(CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS){
throw std::runtime_error("Func: setupDebugMessenger\nError: Failed to set up Debug Messenger!\n");
}
}
void pickPhysicalDevice(){
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if(deviceCount == 0){
throw std::runtime_error("Func: pickPhysicalDevice\nError: Failed to find GPUs with Vulkan support!\n");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
for(VkPhysicalDevice device : devices){
if(isDeviceSuitable(device)){
physicalDevice = device;
break;
}
}
if(physicalDevice == VK_NULL_HANDLE){
throw std::runtime_error("Func: pickPhysicalDevice\nError: Failed to find suitable GPU!\n");
}
}
void createLogicalDevice(){
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
float queuePriority = 1.0f;
for(uint32_t queueFamily : uniqueQueueFamilies){
VkDeviceQueueCreateInfo queueCreateInfo{};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures{};
VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.pEnabledFeatures = &deviceFeatures;
// not used anymore but sets backwards compatibility
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
if(enableValidationLayers){
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else{
createInfo.enabledLayerCount = 0;
}
if(vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS){
throw std::runtime_error("Func: createLogicalDevice\nError: Failed to create logical Device!\n");
}
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
}
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device){
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
int i = 0;
for(const VkQueueFamilyProperties queueFamily : queueFamilies){
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if(presentSupport) indices.presentFamily = i;
if(queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) indices.graphicsFamily = i;
if(indices.isComplete()) break;
i++;
}
return indices;
}
bool checkDeviceExtensionSupport(VkPhysicalDevice device){
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for(const VkExtensionProperties& extension : availableExtensions){
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
bool isDeviceSuitable(VkPhysicalDevice device){
/*
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
VkPhysicalDeviceFeatures deviceFeatures;
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
return deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && deviceFeatures.geometryShader;
*/
QueueFamilyIndices indices = findQueueFamilies(device);
bool extensionSupported = checkDeviceExtensionSupport(device);
bool swapChainAdequate = false;
if(extensionSupported){
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
}
return indices.isComplete() && extensionSupported && swapChainAdequate;
}
void createSurface(){
if(glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS){
throw std::runtime_error("Func: createSurface\nError: Failed to create Window Surface!\n");
}
}
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device){
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if(formatCount != 0){
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if(presentModeCount != 0){
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats){
for(const VkSurfaceFormatKHR availableFormat : availableFormats){
if(availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR){
return availableFormat;
}
}
return availableFormats[0];
}
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes){
for(const VkPresentModeKHR availablePresentMode : availablePresentModes){
if(availablePresentMode == WISHED_PRESENT_MODE){
return availablePresentMode;
}
}
return VK_PRESENT_MODE_FIFO_KHR; // always available
}
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities){
if(capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()){ return capabilities.currentExtent; }
int width, height;
glfwGetFramebufferSize(window, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.width = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
void createSwapChain(){
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if(swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount){
imageCount = swapChainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamiliyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
if(indices.graphicsFamily != indices.presentFamily){
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamiliyIndices;
}
else{
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
// rest would default which already is
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE; // swap chain needs to be recreated when window is resized
if(vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS){
throw std::runtime_error("Func: createSwapChain\nError: Failed to create Swap Chain!\n");
}
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
}
void createImageViews(){
swapChainImageViews.resize(swapChainImages.size());
for(size_t i = 0; i < swapChainImages.size(); i++){
VkImageViewCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages[i];
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = swapChainImageFormat;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
if(vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS){
throw std::runtime_error("Func: createImageViews\nError: Failed to create Image Views!\n");
}
}
}
void createGraphicsPipeline(){
// TODO: find solution for file location
std::vector<char> vertShaderCode;
std::vector<char> fragShaderCode;
int main(int argc, char **argv){
std::cout << "Program path: " << argv[0] << std::endl;
try{
vertShaderCode = readFile("shaders/vert.spv");
fragShaderCode = readFile("shaders/frag.spv");
}
catch(std::exception e){
std::cout << "Failed to read ./shaders/...\nTrying fallback folders!\n";
vertShaderCode = readFile("../shaders/vert.spv");
fragShaderCode = readFile("../shaders/frag.spv");
}
vapp::Vulkan app;
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
app.MODEL_PATH = "models/viking_room.obj";
app.TEXTURE_PATH = "textures/viking_room.png";
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
// Dynamics are done to not reinitialize every pipeline for example resizes
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
dynamicState.pDynamicStates = dynamicStates.data();
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
/*
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)swapChainExtent.width;
viewport.height = (float)swapChainExtent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChainExtent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
*/
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
// viewportState.pViewports = &viewport; // possibly made immutable
viewportState.scissorCount = 1;
// viewportState.pScissors = &scissor; // possibly made immutable
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL; // Other render effects
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
if(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS){
throw std::runtime_error("Func; createGraphicsPipeline\nError: Failed to create pipeline layout!\n");
}
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
// FINALLY REFERENCE ALL TOGETHER
pipelineInfo.pStages = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = nullptr; // Optional because {} as initializer
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
if(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS){
throw std::runtime_error("Func; createGraphicsPipeline\nError: Failed to create graphics pipeline!\n");
}
vkDestroyShaderModule(device, vertShaderModule, nullptr);
vkDestroyShaderModule(device, fragShaderModule, nullptr);
}
VkShaderModule createShaderModule(const std::vector<char> &code){
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size();
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
VkShaderModule shaderModule;
if(vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS){
throw std::runtime_error("Func: createShaderModule\nError: Failed to create Shader Module!\n");
}
return shaderModule;
}
void createRenderPass(){
VkAttachmentDescription colorAttachment{};
colorAttachment.format = swapChainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
if(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS){
throw std::runtime_error("Func: createRenderPass\nError: Failed to create render pass!\n");
}
}
void createFrameBuffers(){
swapChainFramebuffers.resize(swapChainImageViews.size());
for(size_t i = 0; i < swapChainImageViews.size(); i++){
VkImageView attachements[] = { swapChainImageViews[i] };
VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachements;
framebufferInfo.width = swapChainExtent.width;
framebufferInfo.height = swapChainExtent.height;
framebufferInfo.layers = 1;
if(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS){
throw std::runtime_error("Func: createFrameBuffers\nError: Failed to create Framebuffer!\n");
}
}
}
void createCommandPool(){
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
if(vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS){
throw std::runtime_error("Func: createCommandPool\nError: Failed to create Command Pool!\n");
}
}
void createCommandBuffer(){
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
if(vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS){
throw std::runtime_error("Func: createCommandBuffer\nError: Failed to allocate Command Buffers!\n");
}
}
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex){
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if(vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS){
throw std::runtime_error("Func: recordCommandBuffer\nError: Failed to begin recording command buffer!\n");
}
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChainExtent;
VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}}; // Background color after clear (Black 100%)
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)swapChainExtent.width;
viewport.height = (float)swapChainExtent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChainExtent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
vkCmdEndRenderPass(commandBuffer);
if(vkEndCommandBuffer(commandBuffer) != VK_SUCCESS){
throw std::runtime_error("Func: recordCommandBuffer\nError: Failed to record command buffer!\n");
}
}
void createSyncObjects(){
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
if(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS
|| vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS
|| vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS){
throw std::runtime_error("Func: createSyncObjects\nError: Failed to create semaphores!\n");
}
}
void drawFrame(){
vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &inFlightFence);
uint32_t imageIndex;
vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
vkResetCommandBuffer(commandBuffer, 0);
recordCommandBuffer(commandBuffer, imageIndex);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { imageAvailableSemaphore };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkSemaphore signalSemaphore[] = { renderFinishedSemaphore };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphore;
if(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS){
throw std::runtime_error("Func: drawFrame\nError: Failed to submit draw command buffer!\n");
}
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphore;
VkSwapchainKHR swapChains[] = { swapChain };
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
vkQueuePresentKHR(presentQueue, &presentInfo);
}
void initWindow(){
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // tell glfw to not use opengl
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // disable window resize
this->window = glfwCreateWindow(static_cast<int>(_width), static_cast<int>(_height), "Vulkan", nullptr, nullptr);
}
void initVulkan(){
createInstance();
setupDebugMessenger();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
createSwapChain();
createImageViews();
createRenderPass();
createGraphicsPipeline();
createFrameBuffers();
createCommandPool();
createCommandBuffer();
createSyncObjects();
}
void mainLoop(){
while(!glfwWindowShouldClose(this->window)){
// glfwSwapBuffers(window);
glfwPollEvents();
drawFrame();
}
}
void cleanup(){
// Vulkan
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
vkDestroyFence(device, inFlightFence, nullptr);
vkDestroyCommandPool(device, commandPool, nullptr);
for(VkFramebuffer framebuffer : swapChainFramebuffers){
vkDestroyFramebuffer(device, framebuffer, nullptr);
}
vkDestroyPipeline(device, graphicsPipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyRenderPass(device, renderPass, nullptr);
for(VkImageView imageView : swapChainImageViews){
vkDestroyImageView(device, imageView, nullptr);
}
vkDestroySwapchainKHR(device, swapChain, nullptr);
vkDestroyDevice(device, nullptr);
if(enableValidationLayers){
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
}
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
vkDestroyInstance(instance, nullptr);
// GLFW
glfwDestroyWindow(this->window);
glfwTerminate();
}
public:
void run(const uint32_t width = 800, const uint32_t height = 600){
this->_width = width;
this->_height = height;
initWindow();
initVulkan();
mainLoop();
cleanup();
}
};
int main(){
try{
TriangleApp app;
app.run();
app.run("Vulkan", 800, 800);
}
catch(const std::exception& e){
std::cerr << e.what() << std::endl;
+16053
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -1,2 +1,2 @@
glslc shader.vert -o vert.spv
glslc shader.frag -o frag.spv
glslc shader.vert -o shader.vert.spv
glslc shader.frag -o shader.frag.spv
+5 -1
View File
@@ -1,9 +1,13 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;
void main(){
outColor = vec4(fragColor, 1.0);
// outColor = vec4(fragTexCoord, 0.0, 1.0);
outColor = texture(texSampler, fragTexCoord);
}
+14 -14
View File
@@ -1,20 +1,20 @@
#version 450
layout(set = 0, binding = 0) uniform UniformBufferObject{
mat4 model;
mat4 view;
mat4 proj;
}ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 1) out vec2 fragTexCoord;
void main(){
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
}
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 940 KiB

File diff suppressed because it is too large Load Diff
+282
View File
@@ -0,0 +1,282 @@
//
// Created by timo on 03.04.25.
//
#ifndef VULKAN_APP_H
#define VULKAN_APP_H
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/hash.hpp>
#include <iostream>
#include <cstring>
#include <cstdint>
#include <vector>
#include <optional>
#include <set>
#include <fstream>
#include <array>
#include <chrono>
#include <unordered_map>
namespace vapp{
// Change here for other presentMode
const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
struct Vertex{
glm::vec3 pos;
glm::vec3 color;
glm::vec2 texCoord;
static VkVertexInputBindingDescription getBindingDescription(){
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
attributeDescriptions[2].binding = 0;
attributeDescriptions[2].location = 2;
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
return attributeDescriptions;
}
bool operator==(const Vertex &other) const{
return pos == other.pos && color == other.color && texCoord == other.texCoord;
}
};
/*
const std::vector<Vertex> vertices = {
{{-0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
{{-0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
};
// uint16_t also possible -> change in vkCmdBindIndexBuffer also
const std::vector<uint32_t> indices = {
0, 1, 2, 2, 3, 0,
4, 5, 6, 6, 7, 4
};
*/
// END Remove
struct UniformBufferObject{
alignas(16) glm::mat4 model;
alignas(16) glm::mat4 view;
alignas(16) glm::mat4 proj;
};
struct QueueFamilyIndices{
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool isComplete(){
return graphicsFamily.has_value();
}
};
struct SwapChainSupportDetails{
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
static std::vector<char> readFile(const std::string& filename);
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescription();
class Vulkan{
private:
#pragma region PrivateFields
GLFWwindow *window;
uint32_t _width, _height;
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
VkSurfaceKHR surface;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;
VkQueue graphicsQueue;
VkQueue presentQueue;
VkSwapchainKHR swapChain;
std::vector<VkImage> swapChainImages;
VkFormat swapChainImageFormat;
VkExtent2D swapChainExtent;
std::vector<VkImageView> swapChainImageViews;
VkRenderPass renderPass;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
std::vector<VkSemaphore> imageAvailableSemaphores, renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
std::vector<VkFramebuffer> swapChainFramebuffers;
const int MAX_FRAMES_IN_FLIGHT = 2;
uint32_t currentFrame = 0;
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
VkBuffer indexBuffer;
VkDeviceMemory indexBufferMemory;
std::vector<VkBuffer> uniformBuffers;
std::vector<VkDeviceMemory> uniformBuffersMemory;
std::vector<void*> uniformBuffersMapped;
VkDescriptorPool descriptorPool;
std::vector<VkDescriptorSet> descriptorSets;
int32_t mipLevels;
VkImage textureImage;
VkDeviceMemory textureImageMemory;
VkImageView textureImageView;
VkSampler textureSampler;
VkImage depthImage;
VkDeviceMemory depthImageMemory;
VkImageView depthImageView;
VkImage colorImage;
VkDeviceMemory colorImageMemory;
VkImageView colorImageView;
#pragma endregion
#pragma region PrivateFunctions
bool checkValidationLayerSupport();
std::vector<const char*> getRequiredExtensions();
VkSampleCountFlagBits getMaxUsableSampleCount();
void createInstance();
void setupDebugMessenger();
void pickPhysicalDevice();
void createLogicalDevice();
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
bool isDeviceSuitable(VkPhysicalDevice device);
void createSurface();
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes);
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
void createSwapChain();
void createImageViews();
void createDescriptorSetLayout();
void createGraphicsPipeline();
VkShaderModule createShaderModule(const std::vector<char>& code);
void createRenderPass();
void createFramebuffers();
void createCommandPool();
VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
VkFormat findDepthFormat();
void createColorResources();
void createDepthResources();
VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory &imageMemory);
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels);
void createTextureImage();
VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
void createTextureImageView();
void createTextureSampler();
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void loadModel();
void createVertexBuffer();
void createIndexBuffer();
void createUniformBuffers();
void createDescriptorPool();
void createDescriptorSets();
void createCommandBuffers();
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
void createSyncObjects();
void updateUniformBuffer(uint32_t currentFrame);
void drawFrame();
void cleanupSwapChain();
void recreateSwapChain();
void initWindow(const char *windowName);
void initVulkan();
void mainLoop();
void cleanup();
#pragma endregion
public:
#pragma region PublicFields
#ifdef DEBUG
const bool enableValidationLayers = true;
#else
const bool enableValidationLayers = false;
#endif
bool framebufferResized = false;
std::string MODEL_PATH;
std::string TEXTURE_PATH;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
#pragma endregion
#pragma region PublicFunctions
void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
#pragma endregion
};
} // vapp
namespace std{
template<> struct hash<vapp::Vertex>{
size_t operator()(vapp::Vertex const &vertex) const{
return ((hash<glm::vec3>()(vertex.pos) ^
(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
(hash<glm::vec2>()(vertex.texCoord) << 1);
}
};
}
#endif //VULKAN_APP_H