t
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2f485d11e6
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Implemented Mipmaps
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2025-04-07 17:31:34 +02:00 |
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Ano-sys
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a4a1847f95
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Now Models can be loaded
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2025-04-06 00:36:45 +02:00 |
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Ano-sys
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edc4931b67
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Removed transitionImageLayout call in createDepthResources because renderPass takes care of this implicitly
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2025-04-05 23:41:22 +02:00 |
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Ano-sys
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b458f432ff
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Implemented Depth Buffering
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2025-04-05 23:37:38 +02:00 |
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Ano-sys
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6d986f496e
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Image is projected onto the sqaure now
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2025-04-05 15:04:30 +02:00 |
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Ano-sys
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80012fc7e7
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Implemented Sampler with Clamp to Edge (because I like this) and anisotrpic filtering to the graphics cards max
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2025-04-05 14:40:32 +02:00 |
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Ano-sys
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45b362be82
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Texture mapping functionallity implemented
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2025-04-05 14:01:42 +02:00 |
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Ano-sys
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cf88fecf08
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Altered glm::rotate parameters
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2025-04-04 18:03:31 +02:00 |
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Ano-sys
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e2e84eb42c
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The Square is rotating, oh damn vulkan
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2025-04-04 16:29:13 +02:00 |
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Ano-sys
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aa91619805
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Static index buffering
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2025-04-04 01:03:05 +02:00 |
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Ano-sys
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5a241c546e
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Added vertex buffer and staging buffers
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2025-04-04 00:45:58 +02:00 |
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Ano-sys
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5944a08abc
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Added resizing + swap chain recreation
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2025-04-03 23:00:32 +02:00 |
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Ano-sys
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811b5e0ae6
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Added full sync for buffers
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2025-04-03 22:00:21 +02:00 |
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Ano-sys
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4288c6fa08
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Added shader compilation to cmake
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2025-04-03 21:38:28 +02:00 |
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Ano-sys
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498b7594b7
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Window Name setable through app.run(...)
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2025-04-03 18:56:00 +02:00 |
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Ano-sys
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6f7d500ce8
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Reorganized files
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2025-04-03 18:24:26 +02:00 |
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