Commit Graph

15 Commits

Author SHA1 Message Date
Ano-sys a4a1847f95 Now Models can be loaded 2025-04-06 00:36:45 +02:00
Ano-sys edc4931b67 Removed transitionImageLayout call in createDepthResources because renderPass takes care of this implicitly 2025-04-05 23:41:22 +02:00
Ano-sys b458f432ff Implemented Depth Buffering 2025-04-05 23:37:38 +02:00
Ano-sys 6d986f496e Image is projected onto the sqaure now 2025-04-05 15:04:30 +02:00
Ano-sys 80012fc7e7 Implemented Sampler with Clamp to Edge (because I like this) and anisotrpic filtering to the graphics cards max 2025-04-05 14:40:32 +02:00
Ano-sys 45b362be82 Texture mapping functionallity implemented 2025-04-05 14:01:42 +02:00
Ano-sys cf88fecf08 Altered glm::rotate parameters 2025-04-04 18:03:31 +02:00
Ano-sys e2e84eb42c The Square is rotating, oh damn vulkan 2025-04-04 16:29:13 +02:00
Ano-sys aa91619805 Static index buffering 2025-04-04 01:03:05 +02:00
Ano-sys 5a241c546e Added vertex buffer and staging buffers 2025-04-04 00:45:58 +02:00
Ano-sys 5944a08abc Added resizing + swap chain recreation 2025-04-03 23:00:32 +02:00
Ano-sys 811b5e0ae6 Added full sync for buffers 2025-04-03 22:00:21 +02:00
Ano-sys 4288c6fa08 Added shader compilation to cmake 2025-04-03 21:38:28 +02:00
Ano-sys 498b7594b7 Window Name setable through app.run(...) 2025-04-03 18:56:00 +02:00
Ano-sys 6f7d500ce8 Reorganized files 2025-04-03 18:24:26 +02:00