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camera
| Author | SHA1 | Date | |
|---|---|---|---|
| 6bc2ea1650 | |||
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| cf88fecf08 | |||
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| aa91619805 | |||
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| 847d39906d | |||
| 427873e86d | |||
| 6f7d500ce8 |
+55
-2
@@ -7,7 +7,60 @@ set(GLFW_USE_WAYLAND ON)
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find_package(Vulkan REQUIRED)
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find_package(glfw3 3.3 REQUIRED)
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add_executable(vulkan_test main.cpp.old
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main.cpp)
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find_program(GLSLC glslc)
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if(NOT GLSLC)
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message(FATAL_ERROR "glslc compiler not found. Please install the Vulkan SDK.")
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endif()
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/textures)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/models)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders)
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# Copy textures into cmake output
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file(GLOB TEXTURE_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/textures/*"
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)
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foreach(TEXTURE ${TEXTURE_FILES})
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file(COPY ${TEXTURE_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/textures/")
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endforeach()
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# Copy models into cmake output
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file(GLOB MODEL_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/models/*"
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)
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foreach(MODEL ${MODEL_FILES})
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file(COPY ${MODEL_FILES} DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/models/")
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endforeach()
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# Copy shaders into cmake output
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file(GLOB SHADER_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
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)
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foreach(SHADER ${SHADER_FILES})
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get_filename_component(SHADER_NAME ${SHADER} NAME)
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set(SPIRV "${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
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add_custom_command(
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OUTPUT ${SPIRV}
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COMMAND ${GLSLC} ${SHADER} -o ${SPIRV}
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DEPENDS ${SHADER}
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COMMENT "Compiling ${SHADER_NAME}"
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)
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list(APPEND SPIRV_SHADERS ${SPIRV})
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endforeach()
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add_custom_target(compile_shaders ALL DEPENDS ${SPIRV_SHADERS})
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add_executable(vulkan_test
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main.cpp
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vulkan/vulkan_app.cpp
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vulkan/vulkan_glfw_events.cpp
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vulkan/vulkan_app.hpp
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)
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target_link_libraries(vulkan_test PRIVATE Vulkan::Vulkan glfw)
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add_dependencies(vulkan_test compile_shaders)
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@@ -1,3 +1,3 @@
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# Vulkan_TestApp
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Triangle Test App with Vulkan API strictly following documentation.
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Test App with Vulkan API strictly following documentation.
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@@ -0,0 +1,2 @@
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// Camera.cpp
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#include "camera.hpp"
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@@ -0,0 +1,71 @@
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// Camera.hpp
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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namespace vapp{
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enum Camera_Movement{
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FORWARD,
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BACKWARD,
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LEFT,
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RIGHT,
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UP,
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DOWN,
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};
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class Camera{
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public:
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float Yaw = -90.0f, Pitch = 0.0f;
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float MovementSpeed = 2.5f;
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float MouseSensitivity = 0.1f;
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float Zoom = 45.0f;
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glm::vec3 Position, Front, Up, Right, WorldUp;
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Camera(glm::vec3 pos = {0, 0, 3}, glm::vec3 up = {0, 1, 0})
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: Position(pos), WorldUp(up), Front({0, 0, -1}){ updateCameraVectors(); }
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glm::mat4 GetViewMatrix(){
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return glm::lookAt(Position, Position + Front, Up);
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}
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void ProcessKeyboard(Camera_Movement dir, float dt){
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float v = MovementSpeed * dt;
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if(dir == FORWARD) Position += Front * v;
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if(dir == BACKWARD) Position -= Front * v;
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if(dir == LEFT) Position -= Right * v;
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if(dir == RIGHT) Position += Right * v;
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if(dir == UP) Position += Up * v;
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if(dir == DOWN) Position -= Up * v;
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}
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void ProcessMouseMovement(float xoff, float yoff, bool constrainPitch = true){
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xoff *= MouseSensitivity;
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yoff *= MouseSensitivity;
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Yaw += xoff;
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Pitch += yoff;
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if(constrainPitch){
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if(Pitch > 89.0f) Pitch = 89.0f;
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if(Pitch < -89.0f) Pitch = -89.0f;
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}
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updateCameraVectors();
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}
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void ProcessMouseScroll(float yoff){
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Zoom -= yoff;
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if(Zoom < 1.0f) Zoom = 1.0f;
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if(Zoom > 45.0f) Zoom = 45.0f;
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}
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private:
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void updateCameraVectors(){
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glm::vec3 f;
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f.x = cos(glm::radians(Yaw)) * cos(glm::radians(Pitch));
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f.y = sin(glm::radians(Pitch));
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f.z = sin(glm::radians(Yaw)) * cos(glm::radians(Pitch));
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Front = glm::normalize(f);
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Right = glm::normalize(glm::cross(Front, WorldUp));
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Up = glm::normalize(glm::cross(Right, Front));
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}
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};
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}
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@@ -1,930 +1,28 @@
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//
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// Created by timo on 28.03.25.
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//
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/**
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* Required external Libraries:
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* - Vulkan
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* - glfw
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* - glm
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* - stb
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* - tinyobjloader
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*/
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#define DEBUG 1
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include "vulkan/vulkan_app.hpp"
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#include <iostream>
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#include <stdexcept>
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#include <cstdlib>
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#include <cstring>
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#include <cstdint>
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#include <vector>
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#include <optional>
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#include <set>
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#include <limits>
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#include <algorithm>
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#include <fstream>
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#ifdef DEBUG
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const bool enableValidationLayers = true;
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#else
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const bool enableValidationLayers = false;
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#endif
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const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
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typedef struct {
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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bool isComplete(){
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return graphicsFamily.has_value();
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}
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} QueueFamilyIndices;
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typedef struct{
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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} SwapChainSupportDetails;
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const std::vector<const char*> validationLayers = {
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"VK_LAYER_KHRONOS_validation"
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};
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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};
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bool checkValidationLayerSupport(){
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uint32_t layerCount;
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vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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std::vector<VkLayerProperties> availableLayers(layerCount);
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vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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for(const char* layerName : validationLayers){
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bool layerFound = false;
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for(const auto& layerProperties : availableLayers){
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if(strcmp(layerName, layerProperties.layerName) == 0){
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layerFound = true;
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break;
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}
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}
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if(!layerFound) return false;
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}
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return true;
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}
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std::vector<const char*> getRequiredExtensions(){
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uint32_t glfwExtensionCount = 0;
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const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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if(enableValidationLayers) extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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return extensions;
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData){
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std::cerr << "Validation Layer: " << pCallbackData->pMessage << std::endl;
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return VK_FALSE;
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}
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VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugUtilsMessengerEXT *pDebugMessenger){
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auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
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if(func == nullptr) return VK_ERROR_EXTENSION_NOT_PRESENT;
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if(func == nullptr) return VK_ERROR_EXTENSION_NOT_PRESENT;
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return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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}
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void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks *pAllocator){
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if(auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); func != nullptr){
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func(instance, debugMessenger, pAllocator);
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}
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}
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void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT &createInfo){
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createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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// set which type of messages the callback is notified about
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createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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createInfo.pfnUserCallback = debugCallback;
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}
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static std::vector<char> readFile(const std::string &filename){
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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|
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if(!file.is_open()){
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throw std::runtime_error("Func: readFile\nError: Failed to open file!");
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}
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|
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size_t fileSize = (size_t)file.tellg();
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std::vector<char> buffer(fileSize);
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|
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file.seekg(0);
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file.read(buffer.data(), fileSize);
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file.close();
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return buffer;
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}
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class TriangleApp{
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private:
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GLFWwindow *window;
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uint32_t _width, _height;
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VkInstance instance;
|
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VkDebugUtilsMessengerEXT debugMessenger;
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|
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VkSurfaceKHR surface;
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|
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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VkDevice device;
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|
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VkQueue graphicsQueue;
|
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VkQueue presentQueue;
|
||||
|
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VkSwapchainKHR swapChain;
|
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std::vector<VkImage> swapChainImages;
|
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VkFormat swapChainImageFormat;
|
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VkExtent2D swapChainExtent;
|
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|
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std::vector<VkImageView> swapChainImageViews;
|
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|
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VkRenderPass renderPass;
|
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VkPipelineLayout pipelineLayout;
|
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|
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VkPipeline graphicsPipeline;
|
||||
|
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VkCommandPool commandPool;
|
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VkCommandBuffer commandBuffer;
|
||||
|
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VkSemaphore imageAvailableSemaphore, renderFinishedSemaphore;
|
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VkFence inFlightFence;
|
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|
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std::vector<VkFramebuffer> swapChainFramebuffers;
|
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|
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void createInstance(){
|
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if(enableValidationLayers && !checkValidationLayerSupport()){
|
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throw std::runtime_error("Func: createInstance\nError: Validation Layers requested, but not available!\n");
|
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}
|
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VkApplicationInfo appInfo{};
|
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
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appInfo.pApplicationName = "Triangle App";
|
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
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appInfo.pEngineName = "No Engine";
|
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
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appInfo.apiVersion = VK_API_VERSION_1_0;
|
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|
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VkInstanceCreateInfo createInfo{};
|
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
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createInfo.pApplicationInfo = &appInfo;
|
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|
||||
std::vector<const char*> glfwExtensions = getRequiredExtensions();
|
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createInfo.enabledExtensionCount = static_cast<uint32_t>(glfwExtensions.size());
|
||||
createInfo.ppEnabledExtensionNames = glfwExtensions.data();
|
||||
|
||||
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{};
|
||||
if(enableValidationLayers){
|
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
||||
createInfo.ppEnabledLayerNames = validationLayers.data();
|
||||
populateDebugMessengerCreateInfo(debugCreateInfo);
|
||||
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
|
||||
}
|
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else{
|
||||
createInfo.enabledLayerCount = 0;
|
||||
createInfo.pNext = nullptr;
|
||||
}
|
||||
|
||||
if(vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createInstance\nError: Failed to create Instance!\n");
|
||||
}
|
||||
|
||||
uint32_t extensionCount = 0;
|
||||
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
|
||||
|
||||
std::vector<VkExtensionProperties> extensions(extensionCount);
|
||||
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
|
||||
|
||||
if(enableValidationLayers){
|
||||
std::cout << "Available Extensions (" << extensionCount << "):\n";
|
||||
for(VkExtensionProperties extension : extensions){
|
||||
std::cout << '\t' << extension.extensionName << '\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setupDebugMessenger(){
|
||||
if(!enableValidationLayers) return;
|
||||
VkDebugUtilsMessengerCreateInfoEXT createInfo{};
|
||||
populateDebugMessengerCreateInfo(createInfo);
|
||||
|
||||
if(CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: setupDebugMessenger\nError: Failed to set up Debug Messenger!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void pickPhysicalDevice(){
|
||||
uint32_t deviceCount = 0;
|
||||
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
||||
if(deviceCount == 0){
|
||||
throw std::runtime_error("Func: pickPhysicalDevice\nError: Failed to find GPUs with Vulkan support!\n");
|
||||
}
|
||||
|
||||
std::vector<VkPhysicalDevice> devices(deviceCount);
|
||||
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
||||
|
||||
for(VkPhysicalDevice device : devices){
|
||||
if(isDeviceSuitable(device)){
|
||||
physicalDevice = device;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(physicalDevice == VK_NULL_HANDLE){
|
||||
throw std::runtime_error("Func: pickPhysicalDevice\nError: Failed to find suitable GPU!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void createLogicalDevice(){
|
||||
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||
|
||||
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
||||
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||
|
||||
float queuePriority = 1.0f;
|
||||
for(uint32_t queueFamily : uniqueQueueFamilies){
|
||||
VkDeviceQueueCreateInfo queueCreateInfo{};
|
||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queueCreateInfo.queueFamilyIndex = queueFamily;
|
||||
queueCreateInfo.queueCount = 1;
|
||||
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||
queueCreateInfos.push_back(queueCreateInfo);
|
||||
}
|
||||
|
||||
VkPhysicalDeviceFeatures deviceFeatures{};
|
||||
|
||||
VkDeviceCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
|
||||
createInfo.pQueueCreateInfos = queueCreateInfos.data();
|
||||
|
||||
createInfo.pEnabledFeatures = &deviceFeatures;
|
||||
|
||||
// not used anymore but sets backwards compatibility
|
||||
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
||||
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
||||
|
||||
if(enableValidationLayers){
|
||||
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
||||
createInfo.ppEnabledLayerNames = validationLayers.data();
|
||||
}
|
||||
else{
|
||||
createInfo.enabledLayerCount = 0;
|
||||
}
|
||||
|
||||
if(vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createLogicalDevice\nError: Failed to create logical Device!\n");
|
||||
}
|
||||
|
||||
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
||||
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
||||
}
|
||||
|
||||
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device){
|
||||
QueueFamilyIndices indices;
|
||||
|
||||
uint32_t queueFamilyCount = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
||||
|
||||
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
||||
|
||||
int i = 0;
|
||||
for(const VkQueueFamilyProperties queueFamily : queueFamilies){
|
||||
VkBool32 presentSupport = false;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
|
||||
if(presentSupport) indices.presentFamily = i;
|
||||
if(queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) indices.graphicsFamily = i;
|
||||
if(indices.isComplete()) break;
|
||||
i++;
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
bool checkDeviceExtensionSupport(VkPhysicalDevice device){
|
||||
uint32_t extensionCount;
|
||||
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
|
||||
|
||||
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
|
||||
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
|
||||
|
||||
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
|
||||
|
||||
for(const VkExtensionProperties& extension : availableExtensions){
|
||||
requiredExtensions.erase(extension.extensionName);
|
||||
}
|
||||
|
||||
return requiredExtensions.empty();
|
||||
}
|
||||
|
||||
bool isDeviceSuitable(VkPhysicalDevice device){
|
||||
/*
|
||||
VkPhysicalDeviceProperties deviceProperties;
|
||||
vkGetPhysicalDeviceProperties(device, &deviceProperties);
|
||||
|
||||
VkPhysicalDeviceFeatures deviceFeatures;
|
||||
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
|
||||
|
||||
return deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && deviceFeatures.geometryShader;
|
||||
*/
|
||||
QueueFamilyIndices indices = findQueueFamilies(device);
|
||||
bool extensionSupported = checkDeviceExtensionSupport(device);
|
||||
bool swapChainAdequate = false;
|
||||
if(extensionSupported){
|
||||
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
|
||||
swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
||||
}
|
||||
return indices.isComplete() && extensionSupported && swapChainAdequate;
|
||||
}
|
||||
|
||||
void createSurface(){
|
||||
if(glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createSurface\nError: Failed to create Window Surface!\n");
|
||||
}
|
||||
}
|
||||
|
||||
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device){
|
||||
SwapChainSupportDetails details;
|
||||
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
|
||||
|
||||
uint32_t formatCount;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
|
||||
|
||||
if(formatCount != 0){
|
||||
details.formats.resize(formatCount);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
|
||||
}
|
||||
|
||||
uint32_t presentModeCount;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
|
||||
|
||||
if(presentModeCount != 0){
|
||||
details.presentModes.resize(presentModeCount);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
|
||||
}
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats){
|
||||
for(const VkSurfaceFormatKHR availableFormat : availableFormats){
|
||||
if(availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR){
|
||||
return availableFormat;
|
||||
}
|
||||
}
|
||||
|
||||
return availableFormats[0];
|
||||
}
|
||||
|
||||
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes){
|
||||
for(const VkPresentModeKHR availablePresentMode : availablePresentModes){
|
||||
if(availablePresentMode == WISHED_PRESENT_MODE){
|
||||
return availablePresentMode;
|
||||
}
|
||||
}
|
||||
return VK_PRESENT_MODE_FIFO_KHR; // always available
|
||||
}
|
||||
|
||||
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities){
|
||||
if(capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()){ return capabilities.currentExtent; }
|
||||
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
VkExtent2D actualExtent = {
|
||||
static_cast<uint32_t>(width),
|
||||
static_cast<uint32_t>(height)
|
||||
};
|
||||
|
||||
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
|
||||
actualExtent.width = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
|
||||
|
||||
return actualExtent;
|
||||
}
|
||||
|
||||
void createSwapChain(){
|
||||
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
|
||||
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
|
||||
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
|
||||
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
|
||||
|
||||
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
||||
|
||||
if(swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount){
|
||||
imageCount = swapChainSupport.capabilities.maxImageCount;
|
||||
}
|
||||
|
||||
VkSwapchainCreateInfoKHR createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
createInfo.surface = surface;
|
||||
|
||||
createInfo.minImageCount = imageCount;
|
||||
createInfo.imageFormat = surfaceFormat.format;
|
||||
createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
||||
createInfo.imageExtent = extent;
|
||||
createInfo.imageArrayLayers = 1;
|
||||
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||
uint32_t queueFamiliyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||
|
||||
if(indices.graphicsFamily != indices.presentFamily){
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
createInfo.queueFamilyIndexCount = 2;
|
||||
createInfo.pQueueFamilyIndices = queueFamiliyIndices;
|
||||
}
|
||||
else{
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
// rest would default which already is
|
||||
}
|
||||
|
||||
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
||||
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
createInfo.presentMode = presentMode;
|
||||
createInfo.clipped = VK_TRUE;
|
||||
|
||||
createInfo.oldSwapchain = VK_NULL_HANDLE; // swap chain needs to be recreated when window is resized
|
||||
|
||||
if(vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createSwapChain\nError: Failed to create Swap Chain!\n");
|
||||
}
|
||||
|
||||
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
||||
swapChainImages.resize(imageCount);
|
||||
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
||||
|
||||
swapChainImageFormat = surfaceFormat.format;
|
||||
swapChainExtent = extent;
|
||||
}
|
||||
|
||||
void createImageViews(){
|
||||
swapChainImageViews.resize(swapChainImages.size());
|
||||
|
||||
for(size_t i = 0; i < swapChainImages.size(); i++){
|
||||
VkImageViewCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
createInfo.image = swapChainImages[i];
|
||||
|
||||
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
createInfo.format = swapChainImageFormat;
|
||||
|
||||
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.baseMipLevel = 0;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.baseArrayLayer = 0;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
if(vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createImageViews\nError: Failed to create Image Views!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void createGraphicsPipeline(){
|
||||
// TODO: find solution for file location
|
||||
std::vector<char> vertShaderCode;
|
||||
std::vector<char> fragShaderCode;
|
||||
int main(int argc, char **argv){
|
||||
std::cout << "Program path: " << argv[0] << std::endl;
|
||||
try{
|
||||
vertShaderCode = readFile("shaders/vert.spv");
|
||||
fragShaderCode = readFile("shaders/frag.spv");
|
||||
}
|
||||
catch(std::exception e){
|
||||
std::cout << "Failed to read ./shaders/...\nTrying fallback folders!\n";
|
||||
vertShaderCode = readFile("../shaders/vert.spv");
|
||||
fragShaderCode = readFile("../shaders/frag.spv");
|
||||
}
|
||||
vapp::Vulkan app;
|
||||
|
||||
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
|
||||
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
|
||||
// app.MODEL_PATH = "models/SMG_Observatory/objects/AstroBaseA.obj";
|
||||
// app.TEXTURE_PATH = "models/SMG_Observatory/objects/AstroBaseA.png";
|
||||
|
||||
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
|
||||
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertShaderStageInfo.module = vertShaderModule;
|
||||
vertShaderStageInfo.pName = "main";
|
||||
app.MODEL_PATH = "models/viking_room.obj";
|
||||
app.TEXTURE_PATH = "textures/viking_room.png";
|
||||
|
||||
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
|
||||
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
fragShaderStageInfo.module = fragShaderModule;
|
||||
fragShaderStageInfo.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
|
||||
|
||||
// Dynamics are done to not reinitialize every pipeline for example resizes
|
||||
std::vector<VkDynamicState> dynamicStates = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState{};
|
||||
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
|
||||
dynamicState.pDynamicStates = dynamicStates.data();
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
|
||||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertexInputInfo.vertexBindingDescriptionCount = 0;
|
||||
vertexInputInfo.vertexAttributeDescriptionCount = 0;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
|
||||
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
inputAssembly.primitiveRestartEnable = VK_FALSE;
|
||||
|
||||
/*
|
||||
VkViewport viewport{};
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = (float)swapChainExtent.width;
|
||||
viewport.height = (float)swapChainExtent.height;
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor{};
|
||||
scissor.offset = { 0, 0 };
|
||||
scissor.extent = swapChainExtent;
|
||||
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
||||
*/
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState{};
|
||||
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewportState.viewportCount = 1;
|
||||
// viewportState.pViewports = &viewport; // possibly made immutable
|
||||
viewportState.scissorCount = 1;
|
||||
// viewportState.pScissors = &scissor; // possibly made immutable
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizer{};
|
||||
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rasterizer.depthClampEnable = VK_FALSE;
|
||||
rasterizer.rasterizerDiscardEnable = VK_FALSE;
|
||||
rasterizer.polygonMode = VK_POLYGON_MODE_FILL; // Other render effects
|
||||
rasterizer.lineWidth = 1.0f;
|
||||
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
rasterizer.depthBiasEnable = VK_FALSE;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampling{};
|
||||
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
multisampling.sampleShadingEnable = VK_FALSE;
|
||||
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
|
||||
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
|
||||
| VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT
|
||||
| VK_COLOR_COMPONENT_A_BIT;
|
||||
colorBlendAttachment.blendEnable = VK_TRUE;
|
||||
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlending{};
|
||||
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
colorBlending.logicOpEnable = VK_FALSE;
|
||||
colorBlending.attachmentCount = 1;
|
||||
colorBlending.pAttachments = &colorBlendAttachment;
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
|
||||
if(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func; createGraphicsPipeline\nError: Failed to create pipeline layout!\n");
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineInfo{};
|
||||
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
pipelineInfo.stageCount = 2;
|
||||
// FINALLY REFERENCE ALL TOGETHER
|
||||
pipelineInfo.pStages = shaderStages;
|
||||
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||||
pipelineInfo.pInputAssemblyState = &inputAssembly;
|
||||
pipelineInfo.pViewportState = &viewportState;
|
||||
pipelineInfo.pRasterizationState = &rasterizer;
|
||||
pipelineInfo.pMultisampleState = &multisampling;
|
||||
pipelineInfo.pDepthStencilState = nullptr; // Optional because {} as initializer
|
||||
pipelineInfo.pColorBlendState = &colorBlending;
|
||||
pipelineInfo.pDynamicState = &dynamicState;
|
||||
pipelineInfo.layout = pipelineLayout;
|
||||
pipelineInfo.renderPass = renderPass;
|
||||
pipelineInfo.subpass = 0;
|
||||
|
||||
if(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func; createGraphicsPipeline\nError: Failed to create graphics pipeline!\n");
|
||||
}
|
||||
|
||||
vkDestroyShaderModule(device, vertShaderModule, nullptr);
|
||||
vkDestroyShaderModule(device, fragShaderModule, nullptr);
|
||||
}
|
||||
|
||||
VkShaderModule createShaderModule(const std::vector<char> &code){
|
||||
VkShaderModuleCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = code.size();
|
||||
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
if(vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createShaderModule\nError: Failed to create Shader Module!\n");
|
||||
}
|
||||
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
void createRenderPass(){
|
||||
VkAttachmentDescription colorAttachment{};
|
||||
colorAttachment.format = swapChainImageFormat;
|
||||
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
|
||||
VkAttachmentReference colorAttachmentRef{};
|
||||
colorAttachmentRef.attachment = 0;
|
||||
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass{};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorAttachmentRef;
|
||||
|
||||
VkSubpassDependency dependency{};
|
||||
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependency.dstSubpass = 0;
|
||||
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.srcAccessMask = 0;
|
||||
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = 1;
|
||||
renderPassInfo.pAttachments = &colorAttachment;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
renderPassInfo.dependencyCount = 1;
|
||||
renderPassInfo.pDependencies = &dependency;
|
||||
|
||||
if(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createRenderPass\nError: Failed to create render pass!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void createFrameBuffers(){
|
||||
swapChainFramebuffers.resize(swapChainImageViews.size());
|
||||
|
||||
for(size_t i = 0; i < swapChainImageViews.size(); i++){
|
||||
VkImageView attachements[] = { swapChainImageViews[i] };
|
||||
|
||||
VkFramebufferCreateInfo framebufferInfo{};
|
||||
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferInfo.renderPass = renderPass;
|
||||
framebufferInfo.attachmentCount = 1;
|
||||
framebufferInfo.pAttachments = attachements;
|
||||
framebufferInfo.width = swapChainExtent.width;
|
||||
framebufferInfo.height = swapChainExtent.height;
|
||||
framebufferInfo.layers = 1;
|
||||
|
||||
if(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createFrameBuffers\nError: Failed to create Framebuffer!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void createCommandPool(){
|
||||
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
|
||||
VkCommandPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
||||
|
||||
if(vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createCommandPool\nError: Failed to create Command Pool!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void createCommandBuffer(){
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = commandPool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
|
||||
if(vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createCommandBuffer\nError: Failed to allocate Command Buffers!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex){
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
|
||||
if(vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: recordCommandBuffer\nError: Failed to begin recording command buffer!\n");
|
||||
}
|
||||
|
||||
VkRenderPassBeginInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassInfo.renderPass = renderPass;
|
||||
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
||||
renderPassInfo.renderArea.offset = { 0, 0 };
|
||||
renderPassInfo.renderArea.extent = swapChainExtent;
|
||||
|
||||
VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}}; // Background color after clear (Black 100%)
|
||||
renderPassInfo.clearValueCount = 1;
|
||||
renderPassInfo.pClearValues = &clearColor;
|
||||
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
||||
|
||||
VkViewport viewport{};
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = (float)swapChainExtent.width;
|
||||
viewport.height = (float)swapChainExtent.height;
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor{};
|
||||
scissor.offset = { 0, 0 };
|
||||
scissor.extent = swapChainExtent;
|
||||
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
||||
|
||||
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
if(vkEndCommandBuffer(commandBuffer) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: recordCommandBuffer\nError: Failed to record command buffer!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void createSyncObjects(){
|
||||
VkSemaphoreCreateInfo semaphoreInfo{};
|
||||
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
VkFenceCreateInfo fenceInfo{};
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
if(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS
|
||||
|| vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS
|
||||
|| vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: createSyncObjects\nError: Failed to create semaphores!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void drawFrame(){
|
||||
vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(device, 1, &inFlightFence);
|
||||
|
||||
uint32_t imageIndex;
|
||||
vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
|
||||
|
||||
vkResetCommandBuffer(commandBuffer, 0);
|
||||
recordCommandBuffer(commandBuffer, imageIndex);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
|
||||
VkSemaphore waitSemaphores[] = { imageAvailableSemaphore };
|
||||
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
||||
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
VkSemaphore signalSemaphore[] = { renderFinishedSemaphore };
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = signalSemaphore;
|
||||
|
||||
if(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS){
|
||||
throw std::runtime_error("Func: drawFrame\nError: Failed to submit draw command buffer!\n");
|
||||
}
|
||||
|
||||
VkPresentInfoKHR presentInfo{};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = signalSemaphore;
|
||||
|
||||
VkSwapchainKHR swapChains[] = { swapChain };
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = swapChains;
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
|
||||
vkQueuePresentKHR(presentQueue, &presentInfo);
|
||||
}
|
||||
|
||||
void initWindow(){
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // tell glfw to not use opengl
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // disable window resize
|
||||
this->window = glfwCreateWindow(static_cast<int>(_width), static_cast<int>(_height), "Vulkan", nullptr, nullptr);
|
||||
}
|
||||
|
||||
void initVulkan(){
|
||||
createInstance();
|
||||
setupDebugMessenger();
|
||||
createSurface();
|
||||
pickPhysicalDevice();
|
||||
createLogicalDevice();
|
||||
createSwapChain();
|
||||
createImageViews();
|
||||
createRenderPass();
|
||||
createGraphicsPipeline();
|
||||
createFrameBuffers();
|
||||
createCommandPool();
|
||||
createCommandBuffer();
|
||||
createSyncObjects();
|
||||
}
|
||||
|
||||
void mainLoop(){
|
||||
while(!glfwWindowShouldClose(this->window)){
|
||||
// glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
drawFrame();
|
||||
}
|
||||
}
|
||||
|
||||
void cleanup(){
|
||||
// Vulkan
|
||||
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
|
||||
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
|
||||
vkDestroyFence(device, inFlightFence, nullptr);
|
||||
|
||||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||||
|
||||
for(VkFramebuffer framebuffer : swapChainFramebuffers){
|
||||
vkDestroyFramebuffer(device, framebuffer, nullptr);
|
||||
}
|
||||
|
||||
vkDestroyPipeline(device, graphicsPipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyRenderPass(device, renderPass, nullptr);
|
||||
|
||||
for(VkImageView imageView : swapChainImageViews){
|
||||
vkDestroyImageView(device, imageView, nullptr);
|
||||
}
|
||||
|
||||
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
||||
vkDestroyDevice(device, nullptr);
|
||||
|
||||
if(enableValidationLayers){
|
||||
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
||||
}
|
||||
|
||||
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||||
vkDestroyInstance(instance, nullptr);
|
||||
|
||||
vkDestroyInstance(instance, nullptr);
|
||||
|
||||
// GLFW
|
||||
glfwDestroyWindow(this->window);
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
public:
|
||||
void run(const uint32_t width = 800, const uint32_t height = 600){
|
||||
this->_width = width;
|
||||
this->_height = height;
|
||||
|
||||
initWindow();
|
||||
initVulkan();
|
||||
mainLoop();
|
||||
cleanup();
|
||||
}
|
||||
};
|
||||
|
||||
int main(){
|
||||
try{
|
||||
TriangleApp app;
|
||||
app.run();
|
||||
app.run("Vulkan", 800, 800);
|
||||
}
|
||||
catch(const std::exception& e){
|
||||
std::cerr << e.what() << std::endl;
|
||||
|
||||
+16053
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -1,2 +1,2 @@
|
||||
glslc shader.vert -o vert.spv
|
||||
glslc shader.frag -o frag.spv
|
||||
glslc shader.vert -o shader.vert.spv
|
||||
glslc shader.frag -o shader.frag.spv
|
||||
|
||||
+5
-1
@@ -1,9 +1,13 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
layout(location = 1) in vec2 fragTexCoord;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
layout(binding = 1) uniform sampler2D texSampler;
|
||||
|
||||
void main(){
|
||||
outColor = vec4(fragColor, 1.0);
|
||||
// outColor = vec4(fragTexCoord, 0.0, 1.0);
|
||||
outColor = texture(texSampler, fragTexCoord);
|
||||
}
|
||||
|
||||
+14
-14
@@ -1,20 +1,20 @@
|
||||
#version 450
|
||||
|
||||
layout(set = 0, binding = 0) uniform UniformBufferObject{
|
||||
mat4 model;
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
}ubo;
|
||||
|
||||
layout(location = 0) in vec3 inPosition;
|
||||
layout(location = 1) in vec3 inColor;
|
||||
layout(location = 2) in vec2 inTexCoord;
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
vec2 positions[3] = vec2[](
|
||||
vec2(0.0, -0.5),
|
||||
vec2(0.5, 0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
);
|
||||
|
||||
vec3 colors[3] = vec3[](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
layout(location = 1) out vec2 fragTexCoord;
|
||||
|
||||
void main(){
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
fragColor = colors[gl_VertexIndex];
|
||||
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
|
||||
fragColor = inColor;
|
||||
fragTexCoord = inTexCoord;
|
||||
}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 3.0 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 940 KiB |
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,312 @@
|
||||
//
|
||||
// Created by timo on 03.04.25.
|
||||
//
|
||||
|
||||
#ifndef VULKAN_APP_H
|
||||
#define VULKAN_APP_H
|
||||
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/gtx/hash.hpp>
|
||||
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <fstream>
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "../camera/camera.hpp"
|
||||
|
||||
namespace vapp{
|
||||
// Change here for other presentMode
|
||||
const VkPresentModeKHR WISHED_PRESENT_MODE = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
|
||||
struct Vertex{
|
||||
glm::vec3 pos;
|
||||
glm::vec3 color;
|
||||
glm::vec2 texCoord;
|
||||
|
||||
static VkVertexInputBindingDescription getBindingDescription(){
|
||||
VkVertexInputBindingDescription bindingDescription{};
|
||||
|
||||
bindingDescription.binding = 0;
|
||||
bindingDescription.stride = sizeof(Vertex);
|
||||
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
|
||||
return bindingDescription;
|
||||
}
|
||||
|
||||
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions(){
|
||||
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
|
||||
|
||||
attributeDescriptions[0].binding = 0;
|
||||
attributeDescriptions[0].location = 0;
|
||||
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
attributeDescriptions[0].offset = offsetof(Vertex, pos);
|
||||
|
||||
attributeDescriptions[1].binding = 0;
|
||||
attributeDescriptions[1].location = 1;
|
||||
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
attributeDescriptions[1].offset = offsetof(Vertex, color);
|
||||
|
||||
attributeDescriptions[2].binding = 0;
|
||||
attributeDescriptions[2].location = 2;
|
||||
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
|
||||
|
||||
return attributeDescriptions;
|
||||
}
|
||||
|
||||
bool operator==(const Vertex& other) const{
|
||||
return pos == other.pos && color == other.color && texCoord == other.texCoord;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
const std::vector<Vertex> vertices = {
|
||||
{{-0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
|
||||
{{0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{0.5f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
||||
|
||||
{{-0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
|
||||
{{0.5f, -0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{0.5f, 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
||||
{{-0.5f, 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
|
||||
};
|
||||
|
||||
// uint16_t also possible -> change in vkCmdBindIndexBuffer also
|
||||
const std::vector<uint32_t> indices = {
|
||||
0, 1, 2, 2, 3, 0,
|
||||
4, 5, 6, 6, 7, 4
|
||||
};
|
||||
*/
|
||||
// END Remove
|
||||
|
||||
struct UniformBufferObject{
|
||||
alignas(16) glm::mat4 model;
|
||||
alignas(16) glm::mat4 view;
|
||||
alignas(16) glm::mat4 proj;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices{
|
||||
std::optional<uint32_t> graphicsFamily;
|
||||
std::optional<uint32_t> presentFamily;
|
||||
|
||||
bool isComplete(){
|
||||
return graphicsFamily.has_value();
|
||||
}
|
||||
};
|
||||
|
||||
struct SwapChainSupportDetails{
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> presentModes;
|
||||
};
|
||||
|
||||
static std::vector<char> readFile(const std::string& filename);
|
||||
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescription();
|
||||
|
||||
|
||||
class Vulkan{
|
||||
private:
|
||||
#pragma region PrivateFields
|
||||
GLFWwindow *window;
|
||||
uint32_t _width, _height;
|
||||
|
||||
VkInstance instance;
|
||||
VkDebugUtilsMessengerEXT debugMessenger;
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VkDevice device;
|
||||
|
||||
VkQueue graphicsQueue;
|
||||
VkQueue presentQueue;
|
||||
|
||||
VkSwapchainKHR swapChain;
|
||||
std::vector<VkImage> swapChainImages;
|
||||
VkFormat swapChainImageFormat;
|
||||
VkExtent2D swapChainExtent;
|
||||
|
||||
std::vector<VkImageView> swapChainImageViews;
|
||||
|
||||
VkRenderPass renderPass;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
|
||||
VkPipeline graphicsPipeline;
|
||||
|
||||
VkCommandPool commandPool;
|
||||
std::vector<VkCommandBuffer> commandBuffers;
|
||||
|
||||
std::vector<VkSemaphore> imageAvailableSemaphores, renderFinishedSemaphores;
|
||||
std::vector<VkFence> inFlightFences;
|
||||
|
||||
std::vector<VkFramebuffer> swapChainFramebuffers;
|
||||
|
||||
const int MAX_FRAMES_IN_FLIGHT = 2;
|
||||
uint32_t currentFrame = 0;
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
VkBuffer vertexBuffer;
|
||||
VkDeviceMemory vertexBufferMemory;
|
||||
VkBuffer indexBuffer;
|
||||
VkDeviceMemory indexBufferMemory;
|
||||
|
||||
std::vector<VkBuffer> uniformBuffers;
|
||||
std::vector<VkDeviceMemory> uniformBuffersMemory;
|
||||
std::vector<void*> uniformBuffersMapped;
|
||||
|
||||
VkDescriptorPool descriptorPool;
|
||||
std::vector<VkDescriptorSet> descriptorSets;
|
||||
|
||||
int32_t mipLevels;
|
||||
VkImage textureImage;
|
||||
VkDeviceMemory textureImageMemory;
|
||||
|
||||
VkImageView textureImageView;
|
||||
VkSampler textureSampler;
|
||||
|
||||
VkImage depthImage;
|
||||
VkDeviceMemory depthImageMemory;
|
||||
VkImageView depthImageView;
|
||||
|
||||
VkImage colorImage;
|
||||
VkDeviceMemory colorImageMemory;
|
||||
VkImageView colorImageView;
|
||||
|
||||
#pragma region GLFWFunctions
|
||||
static void mouseCallback(GLFWwindow *win, double xpos, double ypos);
|
||||
static void scrollCallback(GLFWwindow *win, double xoffset, double yoffset);
|
||||
void processInput();
|
||||
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
||||
#pragma endregion
|
||||
|
||||
#pragma endregion
|
||||
#pragma region PrivateFunctions
|
||||
bool checkValidationLayerSupport();
|
||||
std::vector<const char*> getRequiredExtensions();
|
||||
VkSampleCountFlagBits getMaxUsableSampleCount();
|
||||
|
||||
void createInstance();
|
||||
void setupDebugMessenger();
|
||||
void pickPhysicalDevice();
|
||||
void createLogicalDevice();
|
||||
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
|
||||
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
|
||||
bool isDeviceSuitable(VkPhysicalDevice device);
|
||||
void createSurface();
|
||||
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
|
||||
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
|
||||
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes);
|
||||
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
|
||||
void createSwapChain();
|
||||
void createImageViews();
|
||||
void createDescriptorSetLayout();
|
||||
void createGraphicsPipeline();
|
||||
VkShaderModule createShaderModule(const std::vector<char>& code);
|
||||
void createRenderPass();
|
||||
void createFramebuffers();
|
||||
void createCommandPool();
|
||||
VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling,
|
||||
VkFormatFeatureFlags features);
|
||||
VkFormat findDepthFormat();
|
||||
void createColorResources();
|
||||
void createDepthResources();
|
||||
VkCommandBuffer beginSingleTimeCommands();
|
||||
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
|
||||
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout,
|
||||
uint32_t mipLevels);
|
||||
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
|
||||
void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
|
||||
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
|
||||
VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
|
||||
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight,
|
||||
uint32_t mipLevels);
|
||||
void createTextureImage();
|
||||
VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
|
||||
void createTextureImageView();
|
||||
void createTextureSampler();
|
||||
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
||||
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
|
||||
VkBuffer& buffer, VkDeviceMemory& bufferMemory);
|
||||
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||
void copyBufferOld(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||
void loadModel();
|
||||
void createVertexBuffer();
|
||||
void createIndexBuffer();
|
||||
void createUniformBuffers();
|
||||
void createDescriptorPool();
|
||||
void createDescriptorSets();
|
||||
void createCommandBuffers();
|
||||
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
|
||||
void createSyncObjects();
|
||||
void updateUniformBuffer(uint32_t currentFrame);
|
||||
void drawFrame();
|
||||
void cleanupSwapChain();
|
||||
void recreateSwapChain();
|
||||
void initWindow(const char *windowName);
|
||||
void initVulkan();
|
||||
void mainLoop();
|
||||
void cleanup();
|
||||
#pragma endregion
|
||||
|
||||
public:
|
||||
#pragma region PublicFields
|
||||
#ifdef DEBUG
|
||||
const bool enableValidationLayers = true;
|
||||
#else
|
||||
const bool enableValidationLayers = false;
|
||||
#endif
|
||||
|
||||
bool framebufferResized = false;
|
||||
std::string MODEL_PATH;
|
||||
std::string TEXTURE_PATH;
|
||||
|
||||
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
Camera camera;
|
||||
float yaw = -90.0f;
|
||||
float pitch = 0.0f;
|
||||
float lastX = 0.0f, lastY = 0.0f;
|
||||
bool firstMouse = true;
|
||||
float deltaTime = 0.0f, lastFrame = 0.0f;
|
||||
|
||||
glm::vec3 cameraPos = glm::vec3(2.0f, 2.0f, 2.0f);
|
||||
glm::vec3 cameraFront = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 cameraUp = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
#pragma endregion
|
||||
|
||||
#pragma region PublicFunctions
|
||||
void run(const char *windowName, const uint32_t width = 800, const uint32_t height = 600);
|
||||
#pragma endregion
|
||||
};
|
||||
} // vapp
|
||||
|
||||
namespace std{
|
||||
template <>
|
||||
struct hash<vapp::Vertex>{
|
||||
size_t operator()(vapp::Vertex const& vertex) const{
|
||||
return ((hash<glm::vec3>()(vertex.pos) ^
|
||||
(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
|
||||
(hash<glm::vec2>()(vertex.texCoord) << 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif //VULKAN_APP_H
|
||||
@@ -0,0 +1,51 @@
|
||||
#include "vulkan_app.hpp"
|
||||
|
||||
namespace vapp{
|
||||
void Vulkan::processInput(){
|
||||
float currentFrame = static_cast<float>(glfwGetTime());
|
||||
deltaTime = currentFrame - lastFrame;
|
||||
lastFrame = currentFrame;
|
||||
|
||||
if(glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
|
||||
camera.ProcessKeyboard(FORWARD, deltaTime);
|
||||
if(glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
|
||||
camera.ProcessKeyboard(BACKWARD, deltaTime);
|
||||
if(glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
|
||||
camera.ProcessKeyboard(LEFT, deltaTime);
|
||||
if(glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
|
||||
camera.ProcessKeyboard(RIGHT, deltaTime);
|
||||
if(glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
||||
camera.ProcessKeyboard(UP, deltaTime);
|
||||
if(glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
|
||||
camera.ProcessKeyboard(DOWN, deltaTime);
|
||||
}
|
||||
|
||||
void Vulkan::keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods){
|
||||
Vulkan *app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
|
||||
if(key == GLFW_KEY_LEFT_SHIFT){
|
||||
if(action == GLFW_PRESS)
|
||||
app->camera.MovementSpeed = 5.0f;
|
||||
else if(action == GLFW_RELEASE)
|
||||
app->camera.MovementSpeed = 2.5f;
|
||||
}
|
||||
}
|
||||
|
||||
void Vulkan::mouseCallback(GLFWwindow *window, double xpos, double ypos){
|
||||
auto app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
|
||||
if(app->firstMouse){
|
||||
app->lastX = xpos;
|
||||
app->lastY = ypos;
|
||||
app->firstMouse = false;
|
||||
}
|
||||
float xoff = xpos - app->lastX;
|
||||
float yoff = app->lastY - ypos;
|
||||
app->lastX = xpos;
|
||||
app->lastY = ypos;
|
||||
app->camera.ProcessMouseMovement(xoff, yoff);
|
||||
}
|
||||
|
||||
void Vulkan::scrollCallback(GLFWwindow *window, double /*x*/, double yoffset){
|
||||
Vulkan *app = static_cast<Vulkan*>(glfwGetWindowUserPointer(window));
|
||||
app->camera.ProcessMouseScroll(static_cast<float>(yoffset));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user